Server profile · SA
Testing DO NOT ENTER
Offline, with 0 of 50 players on; ranked #15,310 of every public Rust server, the top 69%. It last wiped 11d ago.
Offline SA 179.37.19.42:29015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Testing DO NOT ENTER wipe, and how often?
The date for Testing DO NOT ENTER's next wipe is an estimate, and the force wipe provides the basis. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 11 days 14 hours ago. Wipes run monthly, as its tags say.
Server
On what version does Testing DO NOT ENTER currently run?
Rust network protocol 2635 and build 167781 on Windows is what Testing DO NOT ENTER runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Testing DO NOT ENTER, and is it online?
Offline at the moment, Testing DO NOT ENTER was last seen 4 days 13 hours ago. The last 3 full days gave 0 of 72 hours up, or 0% of the time. Rust Insights first logged this server on 25 October 2026.
In which location does Testing DO NOT ENTER sit?
The SA tag is how Testing DO NOT ENTER places itself in South America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 179.37.19.42:29015.
Lists and tags
Which meanings sit behind the tags on Testing DO NOT ENTER?
When the game's server browser reads Testing DO NOT ENTER, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; SA (South America): Find it in the browser under South America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Testing DO NOT ENTER turn up among the Rust Insights lists and filters?
Testing DO NOT ENTER appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player counts
How many players are on Testing DO NOT ENTER right now, and how does that number move?
Testing DO NOT ENTER is offline at the moment; the last sighting was 4 days 13 hours ago. A seven-day average of 0 players puts the last week in context.
Where does Testing DO NOT ENTER sit in the rankings?
In South America, Testing DO NOT ENTER is #204; across all ranked servers it is #15,310 on seven-day player hours, in the top 69%.
Map and rules
How is Testing DO NOT ENTER configured, and what rules apply?
No gather rate appears in the name of Testing DO NOT ENTER. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
What is the map on Testing DO NOT ENTER?
Size 4,096 and seed 1337 define the procedural map on Testing DO NOT ENTER, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to Testing DO NOT ENTER?
Open the console with F1 in Rust and enter client.connect 179.37.19.42:29015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/AFCK2MPMCB.
