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Rust Insights

Server profile · SA

Testing DO NOT ENTER

Offline, with 0 of 50 players on; ranked #15,310 of every public Rust server, the top 69%. It last wiped 11d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,310ranktop 69% · #204 in SA
11d agolast wipemonthly schedule
7d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Note: Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustArgentinaSergiopalm PVP/PVESA · groups of 8+ · monthly · 1 on average1/100
  2. BRASUKA - VANILLA | MENSAL | SEM LIMITESA · groups of 8+ · monthly · 1 on average2/200
  3. Rustoria.co - BR LongSA · groups of 12+ · monthly · 65 on average40/200
  4. [LATAM] Sudamerica United | 29/10 WipeSA · groups of 32+ · monthly · 13 on average164/200
  5. PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCESA · groups of 8+ · monthly · 10 on average11/100
  6. [LATAM] Nakers | Sin Limite | MensualSA · groups of 8+ · monthly · 4 on average5/120

The short version

Quick answers

From the figures on this page.

Wipe cycle

When does Testing DO NOT ENTER wipe, and how often?

The date for Testing DO NOT ENTER's next wipe is an estimate, and the force wipe provides the basis. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 11 days 14 hours ago. Wipes run monthly, as its tags say.

Server

On what version does Testing DO NOT ENTER currently run?

Rust network protocol 2635 and build 167781 on Windows is what Testing DO NOT ENTER runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Testing DO NOT ENTER, and is it online?

Offline at the moment, Testing DO NOT ENTER was last seen 4 days 13 hours ago. The last 3 full days gave 0 of 72 hours up, or 0% of the time. Rust Insights first logged this server on 25 October 2026.

In which location does Testing DO NOT ENTER sit?

The SA tag is how Testing DO NOT ENTER places itself in South America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 179.37.19.42:29015.

Lists and tags

Which meanings sit behind the tags on Testing DO NOT ENTER?

When the game's server browser reads Testing DO NOT ENTER, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; SA (South America): Find it in the browser under South America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Testing DO NOT ENTER turn up among the Rust Insights lists and filters?

Testing DO NOT ENTER appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player counts

How many players are on Testing DO NOT ENTER right now, and how does that number move?

Testing DO NOT ENTER is offline at the moment; the last sighting was 4 days 13 hours ago. A seven-day average of 0 players puts the last week in context.

Where does Testing DO NOT ENTER sit in the rankings?

In South America, Testing DO NOT ENTER is #204; across all ranked servers it is #15,310 on seven-day player hours, in the top 69%.

Map and rules

How is Testing DO NOT ENTER configured, and what rules apply?

No gather rate appears in the name of Testing DO NOT ENTER. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

What is the map on Testing DO NOT ENTER?

Size 4,096 and seed 1337 define the procedural map on Testing DO NOT ENTER, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How do you connect to Testing DO NOT ENTER?

Open the console with F1 in Rust and enter client.connect 179.37.19.42:29015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/AFCK2MPMCB.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs167781
Build It runs game build 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

SA
South America Find it in the browser under South America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.