Server profile · SA
Testing DO NOT ENTER
Offline, with 0 of 50 players on; ranked #13,776 of every public Rust server, the top 62%. It last wiped 9d ago.
Offline SA 179.37.0.31:29015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers, top 84% in SA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Testing DO NOT ENTER wipe, and how often?
The date for Testing DO NOT ENTER's next wipe is an estimate, and the force wipe provides the basis. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 9 days 13 hours ago. Its tags state a monthly wipe schedule.
About the server
What Rust version is live on Testing DO NOT ENTER?
Running on Windows, Testing DO NOT ENTER is on Rust network protocol 2635 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Testing DO NOT ENTER, and is it up at the moment?
Testing DO NOT ENTER is offline at the moment; the last time it was seen was 2 days 13 hours ago. It spent 5 of the last 2 full days' 48 hours up, 10% of the time. On 24 October 2026 is when Rust Insights first saw it.
Where does Testing DO NOT ENTER run from?
With its SA tag, Testing DO NOT ENTER lists itself in South America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 179.37.0.31:29015.
Tags
How should you read the tags listed for Testing DO NOT ENTER?
When the game's server browser reads Testing DO NOT ENTER, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; SA (South America): The server browser files this server under South America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Testing DO NOT ENTER appear?
Testing DO NOT ENTER appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population history
What does the population of Testing DO NOT ENTER look like?
Testing DO NOT ENTER is offline at the moment; the last sighting was 2 days 13 hours ago. Over the past week it peaked at 1 and averaged 0 players.
Where does Testing DO NOT ENTER sit in the rankings?
In South America, Testing DO NOT ENTER is #198; across all ranked servers it is #13,776 on seven-day player hours, in the top 62%.
Settings and rules
What settings and rules apply on Testing DO NOT ENTER?
The name of Testing DO NOT ENTER does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
Which map is live on Testing DO NOT ENTER?
Size 4,096 and seed 1337 define the procedural map on Testing DO NOT ENTER, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to Testing DO NOT ENTER?
Open the console with F1 in Rust and enter client.connect 179.37.0.31:29015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/AFCK2MPMCB.
