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Server profile · SA

Testing DO NOT ENTER

Offline, with 0 of 50 players on; ranked #13,776 of every public Rust server, the top 62%. It last wiped 9d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 1
#13,776ranktop 62% · #198 in SA
9d agolast wipemonthly schedule
9d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Note: Top 62% of all ranked servers, top 84% in SA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 宇淇的游戏服务器|新手|养老|kit礼包SA · groups of 8+ · monthly · 2 on average0/100
  2. RustArgentinaSergiopalm PVP/PVESA · groups of 8+ · monthly · 1 on average1/100
  3. BRASUKA - VANILLA | MENSAL | SEM LIMITESA · groups of 8+ · monthly · 1 on average1/200
  4. [LATAM] Sudamerica United | 26/10 WipeSA · groups of 32+ · monthly · 67 on average60/200
  5. Rustoria.co - BR LongSA · groups of 12+ · monthly · 67 on average61/200
  6. PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCESA · groups of 8+ · monthly · 10 on average13/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does Testing DO NOT ENTER wipe, and how often?

The date for Testing DO NOT ENTER's next wipe is an estimate, and the force wipe provides the basis. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 9 days 13 hours ago. Its tags state a monthly wipe schedule.

About the server

What Rust version is live on Testing DO NOT ENTER?

Running on Windows, Testing DO NOT ENTER is on Rust network protocol 2635 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Testing DO NOT ENTER, and is it up at the moment?

Testing DO NOT ENTER is offline at the moment; the last time it was seen was 2 days 13 hours ago. It spent 5 of the last 2 full days' 48 hours up, 10% of the time. On 24 October 2026 is when Rust Insights first saw it.

Where does Testing DO NOT ENTER run from?

With its SA tag, Testing DO NOT ENTER lists itself in South America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 179.37.0.31:29015.

Tags

How should you read the tags listed for Testing DO NOT ENTER?

When the game's server browser reads Testing DO NOT ENTER, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; SA (South America): The server browser files this server under South America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Testing DO NOT ENTER appear?

Testing DO NOT ENTER appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population history

What does the population of Testing DO NOT ENTER look like?

Testing DO NOT ENTER is offline at the moment; the last sighting was 2 days 13 hours ago. Over the past week it peaked at 1 and averaged 0 players.

Where does Testing DO NOT ENTER sit in the rankings?

In South America, Testing DO NOT ENTER is #198; across all ranked servers it is #13,776 on seven-day player hours, in the top 62%.

Settings and rules

What settings and rules apply on Testing DO NOT ENTER?

The name of Testing DO NOT ENTER does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.

Which map is live on Testing DO NOT ENTER?

Size 4,096 and seed 1337 define the procedural map on Testing DO NOT ENTER, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to Testing DO NOT ENTER?

Open the console with F1 in Rust and enter client.connect 179.37.0.31:29015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/AFCK2MPMCB.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

SA
South America The server browser files this server under South America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.