Server profile
Local Debug (no EAC)
Offline, with 0 of 8 players on; ranked #15,353 of every public Rust server, the top 69%. It last wiped 52d ago.
Offline 178.90.175.122:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|168/250
- Rustoria.co - EU East Long121/200
- Rusty Moose |EU Main|17/250
- Rustoria.co - EU Main15/250
- Rustafied.com - EU Friday17/100
- Rustoria.co - EU East Medium25/200
The short version
Quick answers
From the figures on this page.
Wipe days
When does Local Debug (no EAC) wipe, and how often?
Its rhythm cannot be read yet: Local Debug (no EAC) has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 52 days 21 hours have passed since its current world was created.
About the server
What Rust version is live on Local Debug (no EAC)?
The Rust build is network protocol 2633 and build 163207, running on Windows, for Local Debug (no EAC). The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Local Debug (no EAC), and is it online?
The last sighting of Local Debug (no EAC) was 2 days 14 hours ago, and it is offline at present. The last 7 full days gave 6 of 168 hours up, or 4% of the time. On 26 September 2026 is when Rust Insights first saw it.
In which location does Local Debug (no EAC) sit?
No region is published by Local Debug (no EAC). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 178.90.175.122:28015 is where it answers.
Server tags
What is meant by each tag on Local Debug (no EAC)?
These tags come from Local Debug (no EAC) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): It holds 8 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Local Debug (no EAC)?
These Rust Insights lists include Local Debug (no EAC): Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on Local Debug (no EAC) right now, and how does that number move?
The last time Local Debug (no EAC) was seen online was 2 days 14 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
How does Local Debug (no EAC) compare with other Rust servers in the ranking?
On player hours for the last seven days, Local Debug (no EAC) sits at #15,353, inside the top 69% of ranked servers.
Map and rules
What are the settings and rules for Local Debug (no EAC)?
Nothing about gather rate is given in the name of Local Debug (no EAC). No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is off.
Which map is live on Local Debug (no EAC)?
The map on Local Debug (no EAC) is procedural and the game generates it.
How to join
How can you get onto Local Debug (no EAC)?
Open the console with F1 in Rust and enter client.connect 178.90.175.122:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.