Server profile
Test
Offline, with 1 of 2 players on; ranked #13,842 of every public Rust server, the top 61%. It last wiped 26d ago.
Offline 178.68.125.179:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|556/550
- Rustoria.co - EU East Long424/450
- Rusty Moose |EU Main|71/250
- Rustoria.co - EU Main66/250
- Rustafied.com - EU Friday53/100
- Rustoria.co - EU East Medium185/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Test wipe, and how often?
Too few wipes are on record for Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 26 days 16 hours have passed since its current world was created.
Server
Which Rust version is Test on?
Running on Windows, Test is on Rust network protocol 2634 and build 166586. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Test, and is it online?
Test is offline at the moment; the last time it was seen was 26 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 2 October 2026 is when Rust Insights first saw it.
Where does Test run from?
There is no region published for Test. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 178.68.125.179:28015.
Server tags
Which meanings sit behind the tags on Test?
These tags come from Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Test appear?
Test appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on Test right now?
Test is offline at the moment; the last sighting was 26 days 15 hours ago.
In the ranking of Rust servers, where does Test place?
Player hours over seven days put Test at #13,842, within the top 61% of the ranked field.
Rules and settings
What are the settings and rules for Test?
No gather rate appears in the name of Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
Which map is live on Test?
The map on Test is procedural and the game generates it.
How to join
What is the way to join Test?
To connect, start Rust and enter client.connect 178.68.125.179:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.