Server profile
LLLL
Offline, with 1 of 1 players on; ranked #15,153 of every public Rust server, the top 63%. It last wiped 27d ago.
Offline 178.232.96.251:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|823/850
- Rustoria.co - EU Main54/250
- Rusty Moose |EU Main|135/250
- Rustoria.co - EU East Long480/525
- Rustoria.co - EU East Medium290/350
- Rustafied.com - EU Friday226/300
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does LLLL wipe, and how often?
Its rhythm cannot be read yet: LLLL has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 27 days 22 hours ago.
About the server
Which Rust version is LLLL on?
Rust network protocol 2633 and build 165217 on Windows is what LLLL runs. You can only join if your game is on the same protocol; Steam handles that update.
Has LLLL stayed online, and is it up now?
LLLL is offline at the moment; the last time it was seen was 27 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 29 September 2026.
Where does LLLL run from?
A region is not published by LLLL. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 178.232.96.251:28015.
Tags
How should you read the tags listed for LLLL?
These tags come from LLLL and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does LLLL appear?
LLLL appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on LLLL right now?
LLLL was last seen 27 days 21 hours ago and is offline right now.
Where does LLLL sit in the rankings?
Player hours over seven days put LLLL at #15,153, within the top 63% of the ranked field.
Settings and rules
What settings and rules apply on LLLL?
No gather rate appears in the name of LLLL. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
Which map is live on LLLL?
The map on LLLL is procedural and the game generates it.
Connecting
How can you get onto LLLL?
To connect, start Rust and enter client.connect 178.232.96.251:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.