Server profile
FriendsCore
Online, with 0 of 500 players on; ranked #13,634 of every public Rust server, the top 61%. It last wiped 24d ago.
Online 178.140.221.43:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 19:35 UTC24d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at FriendsCore?
Recent wipes peaked at 3 players on average. 12 hours after the latest wipe, the crowd peaked.
When does FriendsCore wipe, and how often?
Each month FriendsCore wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 24 days 18 hours have passed since its current world was created. The tags put wipes at monthly.
Server
Does FriendsCore hold a steady frame rate?
Average server fps over the last 48 hours was 190, with a floor of 124. Buildings, deployables and the rest took the entity count as high as 206,540. The highest memory figure was 4,638 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does FriendsCore currently run?
Running on Windows, FriendsCore is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for FriendsCore, and is it online?
Right now FriendsCore is up and running. The uptime it reports puts the last restart at about 2 days 2 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does FriendsCore run from?
No region is published by FriendsCore. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 178.140.221.43:28015 is where it answers.
Lists and tags
How should you read the tags listed for FriendsCore?
These tags come from FriendsCore and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does FriendsCore turn up among the Rust Insights lists and filters?
These Rust Insights lists include FriendsCore: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on FriendsCore right now?
At the time of this refresh, FriendsCore holds 0 players on 500 slots. Over the past week it peaked at 2 and averaged 0 players.
How does FriendsCore compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts FriendsCore at #13,634, among the top 61% of all ranked servers.
Settings and rules
What settings and rules apply on FriendsCore?
Nothing about gather rate is given in the name of FriendsCore. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
What is the map on FriendsCore?
The game generates the map on FriendsCore: procedural, size 6,000, seed 717284259. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto FriendsCore?
To connect, start Rust and enter client.connect 178.140.221.43:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://kupol.at.ua/.