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Rust Insights

Server profile

Rust Local - Testes

Offline, with 0 of 8 players on; ranked #15,991 of every public Rust server, the top 71%. It last wiped 24d ago.

Filed under
Launch Rust and join
0/ 8 players now 0% full
07-day averagepeak –
#15,991ranktop 71%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct6 Oct8 Oct10 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.8 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 00:13 UTC24d ago 0 – running 0
Thu 1 Oct, 05:47 UTC27d ago – – 2.8 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average416/500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average277/300
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average42/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average35/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average75/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average94/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Rust Local - Testes?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.

When does Rust Local - Testes wipe, and how often?

Its rhythm cannot be read yet: Rust Local - Testes has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 24 days 22 hours ago.

Server details

Which Rust version is Rust Local - Testes on?

The Rust build is network protocol 2634 and build 166652, running on Windows, for Rust Local - Testes. The same protocol is required to join, and Steam takes care of updating it.

Has Rust Local - Testes stayed online, and is it up now?

Offline at the moment, Rust Local - Testes was last seen 24 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 30 September 2026.

Where does Rust Local - Testes run from?

No region is published by Rust Local - Testes. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 177.37.136.172:28015.

Tags

How should you read the tags listed for Rust Local - Testes?

These tags come from Rust Local - Testes and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): It holds 8 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Rust Local - Testes?

The Rust Insights lists that carry Rust Local - Testes are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on Rust Local - Testes right now?

Rust Local - Testes was last seen 24 days 22 hours ago and is offline right now.

How does Rust Local - Testes compare with other Rust servers in the ranking?

Player hours over seven days put Rust Local - Testes at #15,991, within the top 71% of the ranked field.

Settings and rules

What settings and rules apply on Rust Local - Testes?

The name of Rust Local - Testes does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.

Which map is live on Rust Local - Testes?

The map on Rust Local - Testes is procedural and the game generates it.

How to join

How can you get onto Rust Local - Testes?

To connect, start Rust and enter client.connect 177.37.136.172:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players It holds 8 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.