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Live edition35,735 playing on 11,617 servers

Rust Insights

Server profile

Public

Offline, with 0 of 500 players on; ranked #15,341 of every public Rust server, the top 69%. It last wiped 13d ago.

Filed under
Launch Rust and join
0/ 500 players now 0% full
07-day averagepeak –
#15,341ranktop 69%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 days usual gap between real wipes
29% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctTue 13 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:40 UTC13d ago 1 – running 0
Tue 13 Oct, 14:14 UTC15d ago 0 – 1.8 days 1
Fri 9 Oct, 15:03 UTC19d ago 1 – 4 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 1 – 7.9 days 1
Tue 29 Sep, 23:07 UTC29d ago 1 – 1.8 days 1
Sat 26 Sep, 16:44 UTC32d ago 1 – 3.3 days 0
Tue 22 Sep, 12:41 UTC36d ago 0 – 4.2 days 0
Thu 17 Sep, 17:11 UTC41d ago 1 – 4.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average199/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average185/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average16/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average18/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average101/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Public look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 26 hours after the latest wipe, the crowd peaked.

On what schedule does Public wipe?

There is no next wipe to predict: Public wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 13 days 21 hours ago.

About the server

What Rust version is live on Public?

Running on Windows, Public is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Public, and is it up at the moment?

The last sighting of Public was 5 days 21 hours ago, and it is offline at present. It spent 1 of the last 7 full days' 168 hours up, 1% of the time. Rust Insights first logged this server on 15 September 2026.

Where does Public run from?

There is no region published for Public. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 176.61.162.189:28035.

Lists and tags

How should you read the tags listed for Public?

When the game's server browser reads Public, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Public turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Public are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on Public right now?

The last time Public was seen online was 5 days 21 hours ago, and it is offline now. Its average over seven days comes to 0 players.

Where does Public sit in the rankings?

Player hours over seven days put Public at #15,341, within the top 69% of the ranked field.

Rules and settings

What settings and rules apply on Public?

The name of Public does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.

How to join

How can you get onto Public?

Type client.connect 176.61.162.189:28035 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.