Server profile
CarbonStaging
Offline, with 0 of 500 players on; ranked #6,696 of every public Rust server, the top 30%. It makes a new world every few hours rather than wiping.
Offline 176.61.162.189:28015 checked 9h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:04 UTC22h ago | – | – | – | 0 |
| Tue 27 Oct, 15:36 UTC1d ago | – | – | – | 1 |
| Fri 23 Oct, 11:31 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 09:32 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 15:50 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 15:35 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 08:01 UTC7d ago | – | – | – | 1 |
| Tue 20 Oct, 16:13 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 14:02 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 10:41 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 10:34 UTC9d ago | – | – | – | 0 |
| Thu 15 Oct, 12:20 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 11:26 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 09:10 UTC14d ago | – | – | – | 1 |
| Tue 13 Oct, 14:14 UTC15d ago | – | – | – | 1 |
| Mon 12 Oct, 18:54 UTC16d ago | – | – | – | 0 |
| Mon 12 Oct, 13:51 UTC16d ago | – | – | – | 0 |
| Mon 12 Oct, 12:03 UTC16d ago | – | – | – | 2 |
| Fri 9 Oct, 14:38 UTC19d ago | – | – | – | 0 |
| Fri 9 Oct, 10:54 UTC19d ago | – | – | – | 1 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does CarbonStaging wipe, and how often?
A new world arrives every few hours on CarbonStaging, and because no wipe schedule is kept, none of those resets counts as a wipe.
Server details
On what version does CarbonStaging currently run?
Running on Windows, CarbonStaging is on Rust network protocol 2635 and build 169577. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is CarbonStaging, and is it up at the moment?
Offline at the moment, CarbonStaging was last seen 9 hours ago. The last 7 full days gave 38 of 168 hours up, or 23% of the time. Rust Insights first logged this server on 15 September 2026.
In which location does CarbonStaging sit?
A region is not published by CarbonStaging. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 176.61.162.189:28015 is where it answers.
Tags
Which meanings sit behind the tags on CarbonStaging?
When the game's server browser reads CarbonStaging, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs169577 (Build): The game build is 169577; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does CarbonStaging turn up among the Rust Insights lists and filters?
CarbonStaging appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of CarbonStaging look like?
CarbonStaging is offline at the moment; the last sighting was 9 hours ago. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 13:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does CarbonStaging place?
The player-hours ranking for the last seven days puts CarbonStaging at #6,696, among the top 30% of all ranked servers.
Settings and rules
What are the settings and rules for CarbonStaging?
The name of CarbonStaging does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Connecting
What is the way to join CarbonStaging?
Open the console with F1 in Rust and enter client.connect 176.61.162.189:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.