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Rust Insights

Server profile

4Trust_____PvE_____DE/EN

Online, with 0 of 500 players on; ranked #12,981 of every public Rust server, the top 58%. It last wiped 27d ago.

Filed under premium
Launch Rust and join
The server's own banner, as it publishes it.
0/ 500 players now 0% full
07-day averagepeak 2
#12,981ranktop 58%
27d agolast wipeno schedule published
7d 1hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

0.4 days usual gap between real wipes
2 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW27d ago 2 – running 0
Thu 1 Oct, 08:42 UTC28d ago 2 – 0.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average366/425
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average457/500
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average980/1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average53/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average964/1000
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average32/250

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does 4Trust_____PvE_____DE/EN look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 16 hours after the latest wipe, the crowd peaked.

How often does 4Trust_____PvE_____DE/EN wipe, and on which day?

Each month 4Trust_____PvE_____DE/EN wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 23 hours have passed since its current world was created.

About the server

Does 4Trust_____PvE_____DE/EN hold a steady frame rate?

The 48-hour average for server fps is 30, and 2 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 82,662. Memory use peaked at 2,081 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on 4Trust_____PvE_____DE/EN?

Running on Windows, 4Trust_____PvE_____DE/EN is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for 4Trust_____PvE_____DE/EN, and is it online?

At the time of this check 4Trust_____PvE_____DE/EN is online. Going by the uptime figure it gives, its last restart was around 7 hours ago. It spent 144 of the last 7 full days' 168 hours up, 86% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does 4Trust_____PvE_____DE/EN sit?

No region is published by 4Trust_____PvE_____DE/EN. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 176.57.174.158:29115.

Tags

How should you read the tags listed for 4Trust_____PvE_____DE/EN?

These tags come from 4Trust_____PvE_____DE/EN and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^q (Premium): Rust's premium status is required to join. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does 4Trust_____PvE_____DE/EN appear?

The Rust Insights lists that carry 4Trust_____PvE_____DE/EN are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.

Population history

How many players are on 4Trust_____PvE_____DE/EN right now, and how does that number move?

At the time of this refresh, 4Trust_____PvE_____DE/EN holds 0 players on 500 slots. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 0 players.

How does 4Trust_____PvE_____DE/EN compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts 4Trust_____PvE_____DE/EN at #12,981, among the top 58% of all ranked servers.

Rules and settings

How is 4Trust_____PvE_____DE/EN configured, and what rules apply?

The name of 4Trust_____PvE_____DE/EN does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. Rust's premium status is required to join. VAC is off: Valve's anti-cheat is not active.

Which map is live on 4Trust_____PvE_____DE/EN?

The game generates the map on 4Trust_____PvE_____DE/EN: procedural, size 3,750, seed 5678. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to 4Trust_____PvE_____DE/EN?

Open the console with F1 in Rust and enter client.connect 176.57.174.158:29115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Rust's premium status is required to join.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The slot count is 500.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^q
Premium Rust's premium status is required to join.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.