Server profile
UKGD
Online, with 1 of 50 players on; ranked #3,647 of every public Rust server, the top 16%. It last wiped 3d ago.
Online 176.57.174.150:28915 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:50 UTC3d ago | 4 | – | running | 0 |
| Sun 18 Oct, 12:20 UTC11d ago | 2 | – | 7.2 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | – | – | 12.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On UKGD, what happens on wipe day?
The average busiest point of its recent wipes was 3 players. 28 hours after the latest wipe, the crowd peaked.
When does UKGD wipe, and how often?
Each month UKGD wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 3 days 20 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server details
How well does UKGD perform?
Average server fps over the last 48 hours was 57, with a floor of 33. Buildings, deployables and the rest took the entity count as high as 102,867. Memory use peaked at 2,764 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on UKGD?
The Rust build is network protocol 2635 and build 168909, running on Windows, for UKGD. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for UKGD, and is it online?
UKGD is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 hours ago. It spent 78 of the last 7 full days' 168 hours up, 46% of the time. The first record Rust Insights has of it is 15 September 2026.
What location is listed for UKGD?
There is no region published for UKGD. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 176.57.174.150:28915.
Server tags
Which meanings sit behind the tags on UKGD?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what UKGD publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does UKGD turn up among the Rust Insights lists and filters?
UKGD appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population history
How many players are on UKGD right now, and how does that number move?
UKGD shows 1 players at the moment, against 50 slots. The seven-day average is 1 players, and the highest point in that week was 6. Look at the last 48 hours and the peak hour is 21:00 UTC, at 6 players on average.
How does UKGD compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts UKGD at #3,647, among the top 16% of all ranked servers.
Map and rules
How is UKGD configured, and what rules apply?
No gather rate appears in the name of UKGD. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
What is the map on UKGD?
UKGD runs a procedural map of size 4,000 with seed 2147483647, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join UKGD?
To connect, start Rust and enter client.connect 176.57.174.150:28915 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
