Server profile
Test
Offline, with 0 of 2 players on; ranked #15,454 of every public Rust server. It last wiped 39d ago.
Offline 176.116.166.37:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|636/675
- Rustoria.co - EU East Long485/525
- Rusty Moose |EU Main|59/250
- Rustoria.co - EU Main36/250
- Rustafied.com - EU Friday138/200
- Rustoria.co - EU East Medium255/300
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Test wipe, and on which day?
Its rhythm cannot be read yet: Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 39 days 14 hours have passed since its current world was created.
About the server
What Rust version is live on Test?
Running on Windows, Test is on Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Has Test stayed online, and is it up now?
Offline at the moment, Test was last seen 39 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 19 September 2026.
Where does Test run from?
There is no region published for Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 176.116.166.37:28015.
Lists and tags
Which meanings sit behind the tags on Test?
These tags come from Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test?
The Rust Insights lists that carry Test are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on Test right now?
Test is offline at the moment; the last sighting was 39 days 14 hours ago.
How does Test compare with other Rust servers in the ranking?
Player hours over seven days put Test at #15,454, within the top – of the ranked field.
Map and rules
What are the settings and rules for Test?
No gather rate appears in the name of Test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.
Which map is live on Test?
A procedural map, generated by the game, is what Test runs.
How to join
What is the way to join Test?
To connect, start Rust and enter client.connect 176.116.166.37:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.