Server profile
TEST
Offline, with 0 of 10 players on; ranked #15,040 of every public Rust server. It last wiped 54d ago.
Offline 176.116.166.101:28015 checked 45d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|539/625
- Rustoria.co - EU East Long423/450
- Rusty Moose |EU Main|119/250
- Rustafied.com - EU Friday56/100
- Rustoria.co - EU Main125/250
- Rustoria.co - EU East Medium243/225
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does TEST wipe, and on which day?
Its rhythm cannot be read yet: TEST has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 54 days 1 hours ago.
About the server
What Rust version is live on TEST?
Rust network protocol 2633 and build 163207 on Windows is what TEST runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TEST, and is it online?
Offline at the moment, TEST was last seen 45 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 14 September 2026.
Where does TEST run from?
A region is not published by TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 176.116.166.101:28015.
Lists and tags
What is meant by each tag on TEST?
When the game's server browser reads TEST, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163207 (Build): Build 163207 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TEST?
These Rust Insights lists include TEST: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on TEST right now?
TEST was last seen 45 days ago and is offline right now.
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #15,040, within the top – of the ranked field.
Rules and settings
How is TEST configured, and what rules apply?
The name of TEST does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
What is the map on TEST?
The map on TEST is procedural and the game generates it.
Connecting
How can you get onto TEST?
Type client.connect 176.116.166.101:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.