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Live edition99,159 playing on 11,894 servers

Rust Insights

Server profile

[RU] PVE OverLive X2 | Convoy | RaidBases

Offline, with 1 of 100 players on; ranked #3,165 of every public Rust server, the top 14%. It last wiped 27d ago.

Filed under 2x moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 100 players now 1% full
17-day averagepeak 5
#3,165ranktop 14%
27d agolast wipeno schedule published
7d 1hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246818:0000:0007:0013:0021:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020018:0000:0007:0013:0021:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 14% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

4 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 21 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 4 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 838 on average805/900
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 614 on average622/525
  3. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 348 on average810/750
  4. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 333 on average890/960
  5. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 317 on average156/1000
  6. Vitality - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 299 on average246/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does [RU] PVE OverLive X2 | Convoy | RaidBases look like once wipe day arrives?

Recent wipes peaked at 4 players on average. The peak crowd on this wipe came 21 hours after it started.

When does [RU] PVE OverLive X2 | Convoy | RaidBases wipe, and how often?

The only wipe on [RU] PVE OverLive X2 | Convoy | RaidBases is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 27 days 22 hours ago.

Server

Does [RU] PVE OverLive X2 | Convoy | RaidBases hold a steady frame rate?

The 48-hour average for server fps is 77, and 5 was the lowest seen. At its highest the entity count reached 147,195: buildings, deployables and everything else. Memory use peaked at 5,213 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does [RU] PVE OverLive X2 | Convoy | RaidBases currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [RU] PVE OverLive X2 | Convoy | RaidBases. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is [RU] PVE OverLive X2 | Convoy | RaidBases, and is it up at the moment?

[RU] PVE OverLive X2 | Convoy | RaidBases is offline at the moment; the last time it was seen was 14 hours ago. The uptime it reports puts the last restart at about 23 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does [RU] PVE OverLive X2 | Convoy | RaidBases run from?

[RU] PVE OverLive X2 | Convoy | RaidBases publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 176.108.144.244:34000 is where it answers.

Tags

How should you read the tags listed for [RU] PVE OverLive X2 | Convoy | RaidBases?

These tags come from [RU] PVE OverLive X2 | Convoy | RaidBases and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [RU] PVE OverLive X2 | Convoy | RaidBases appear?

These Rust Insights lists include [RU] PVE OverLive X2 | Convoy | RaidBases: Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population

What does the population of [RU] PVE OverLive X2 | Convoy | RaidBases look like?

The last time [RU] PVE OverLive X2 | Convoy | RaidBases was seen online was 14 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 5. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 4 players.

How does [RU] PVE OverLive X2 | Convoy | RaidBases compare with other Rust servers in the ranking?

Player hours over seven days put [RU] PVE OverLive X2 | Convoy | RaidBases at #3,165, within the top 14% of the ranked field.

Settings and rules

What settings and rules apply on [RU] PVE OverLive X2 | Convoy | RaidBases?

Going by its name, [RU] PVE OverLive X2 | Convoy | RaidBases gathers at 2x. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on [RU] PVE OverLive X2 | Convoy | RaidBases?

The game generates the map on [RU] PVE OverLive X2 | Convoy | RaidBases: procedural, size 4,250, seed 576936217. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join [RU] PVE OverLive X2 | Convoy | RaidBases?

To connect, start Rust and enter client.connect 176.108.144.244:34000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://t.me/overlive_ru.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.