Server profile
Local Staging Test
Offline, with 1 of 10 players on; ranked #13,806 of every public Rust server, the top 60%. It last wiped 28d ago.
Offline 175.38.78.203:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|48/250
- Rustoria.co - EU East Long92/200
- Rusty Moose |EU Main|270/300
- Rustafied.com - EU Friday12/100
- Rustoria.co - EU Main349/375
- Rustoria.co - EU East Medium270/300
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Local Staging Test wipe, and how often?
The record of Local Staging Test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 28 days 15 hours ago.
About the server
Which Rust version is Local Staging Test on?
Rust network protocol 2634 and build 166465 on Windows is what Local Staging Test runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Local Staging Test stayed online, and is it up now?
The last sighting of Local Staging Test was 27 days 16 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 1 October 2026 is when Rust Insights first saw it.
Where does Local Staging Test run from?
There is no region published for Local Staging Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 175.38.78.203:28015.
Server tags
How should you read the tags listed for Local Staging Test?
These tags come from Local Staging Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166465 (Build): It runs game build 166465; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Local Staging Test appear?
Local Staging Test appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on Local Staging Test right now?
Local Staging Test was last seen 27 days 16 hours ago and is offline right now.
Where does Local Staging Test sit in the rankings?
On player hours for the last seven days, Local Staging Test sits at #13,806, inside the top 60% of ranked servers.
Settings and rules
What settings and rules apply on Local Staging Test?
No gather rate appears in the name of Local Staging Test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
Which map is live on Local Staging Test?
A procedural map, generated by the game, is what Local Staging Test runs.
How to join
How do you connect to Local Staging Test?
Type client.connect 175.38.78.203:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.