Server profile · NA
[US] Sentinel Main Test | Vanilla | Weekly
Online, with 0 of 10 players on; ranked #15,404 of every public Rust server, the top 69%. It last wiped 17d ago.
Online NA 174.57.83.70:28040 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 3d 5h. Weekly: 7 days after its last wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does [US] Sentinel Main Test | Vanilla | Weekly wipe?
weekly: 7 days after its last wipe puts [US] Sentinel Main Test | Vanilla | Weekly's next wipe at an estimated time. Saturday 31 October at 03:09 UTC is when the next wipe is due. This world dates from 17 days 18 hours ago. The tags list wipes as weekly.
Server details
What does performance look like on [US] Sentinel Main Test | Vanilla | Weekly?
Average server fps over the last 48 hours was 70, with a floor of 49. At its highest the entity count reached 97,212: buildings, deployables and everything else. It drew as much as 6,771 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does [US] Sentinel Main Test | Vanilla | Weekly currently run?
The Rust build is network protocol 2634 and build 167398, running on Windows, for [US] Sentinel Main Test | Vanilla | Weekly. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [US] Sentinel Main Test | Vanilla | Weekly, and is it online?
[US] Sentinel Main Test | Vanilla | Weekly is currently reachable and online. The uptime it reports puts the last restart at about 17 days 16 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 16 October 2026 is when Rust Insights first saw it.
What location is listed for [US] Sentinel Main Test | Vanilla | Weekly?
With its NA tag, [US] Sentinel Main Test | Vanilla | Weekly lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 174.57.83.70:28040 is where it answers.
Lists and tags
How should you read the tags listed for [US] Sentinel Main Test | Vanilla | Weekly?
When the game's server browser reads [US] Sentinel Main Test | Vanilla | Weekly, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Find it in the browser under North America; rustmaps (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature [US] Sentinel Main Test | Vanilla | Weekly?
The Rust Insights lists that carry [US] Sentinel Main Test | Vanilla | Weekly are Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
How many players are on [US] Sentinel Main Test | Vanilla | Weekly right now?
Of its 10 slots, [US] Sentinel Main Test | Vanilla | Weekly currently has 0 filled. Across the past week the mean was 0 players.
Where does [US] Sentinel Main Test | Vanilla | Weekly sit in the rankings?
On the seven-day player-hours measure, [US] Sentinel Main Test | Vanilla | Weekly is #15,404, in the top 69% of all ranked servers and #1,550 in North America.
Map and rules
What settings and rules apply on [US] Sentinel Main Test | Vanilla | Weekly?
Nothing about gather rate is given in the name of [US] Sentinel Main Test | Vanilla | Weekly. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
What is the map on [US] Sentinel Main Test | Vanilla | Weekly?
The map on [US] Sentinel Main Test | Vanilla | Weekly is custom, size 4,250, with its file published for download here.
How to join
How can you get onto [US] Sentinel Main Test | Vanilla | Weekly?
To connect, start Rust and enter client.connect 174.57.83.70:28040 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.