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Rust Insights

Server profile

Always Small Maps 2x less decay

Online, with 0 of 100 players on; ranked #7,426 of every public Rust server, the top 33%. It last wiped 26d ago.

Filed under 2x moddedcarbon
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 2
#7,426ranktop 33%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040003:0012:0021:0007:0016:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.7 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC18d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW26d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC32d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC32d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC33d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC38d ago 1 held half 4.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 722 on average320/400
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 540 on average172/200
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 348 on average183/250
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 323 on average64/150
  5. Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 323 on average9/100
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 297 on average90/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Always Small Maps 2x less decay, what happens on wipe day?

Recent wipes peaked at 2 players on average. 14 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 2.

When does Always Small Maps 2x less decay wipe, and how often?

No next wipe can be predicted for Always Small Maps 2x less decay, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 days 5 hours ago.

Server

How well does Always Small Maps 2x less decay perform?

Average server fps over the last 48 hours was 238, with a floor of 230. Buildings, deployables and the rest took the entity count as high as 46,136. Memory use peaked at 2,524 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Always Small Maps 2x less decay on?

Rust network protocol 2635 and build 168909 on Windows is what Always Small Maps 2x less decay runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Always Small Maps 2x less decay, and is it online?

At the time of this check Always Small Maps 2x less decay is online. About 2 days 8 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 18 September 2026 is when Rust Insights first saw it.

What location is listed for Always Small Maps 2x less decay?

A region is not published by Always Small Maps 2x less decay. Rust Insights reports the location a server declares, not the physical place of the machine. 173.90.239.20:28015 is where it answers.

Tags

Which meanings sit behind the tags on Always Small Maps 2x less decay?

When the game's server browser reads Always Small Maps 2x less decay, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Always Small Maps 2x less decay appear?

These Rust Insights lists include Always Small Maps 2x less decay: Rust servers with a 2x gather rate and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Population history

What does the population of Always Small Maps 2x less decay look like?

Of its 100 slots, Always Small Maps 2x less decay currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players. Its strongest hour in the past 48 was 18:00 UTC, with an average of 0 players.

Where does Always Small Maps 2x less decay sit in the rankings?

Player hours over seven days put Always Small Maps 2x less decay at #7,426, within the top 33% of the ranked field.

Settings and rules

How is Always Small Maps 2x less decay configured, and what rules apply?

Going by its name, Always Small Maps 2x less decay gathers at 2x. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.

Which map is live on Always Small Maps 2x less decay?

Size 3,000 and seed 1305954996 define the procedural map on Always Small Maps 2x less decay, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to Always Small Maps 2x less decay?

Open the console with F1 in Rust and enter client.connect 173.90.239.20:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.