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Rust Insights

Server profile · us4

Beatwood Fan Club

Online, with 0 of 50 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 289d ago.

Filed under teams off hardcore
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
289d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040012:0021:0006:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average19/200
  2. [EU] Facepunch Hardcore 1EU · no group limit · monthly · 7 on average4/400
  3. Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average1/75
  4. [US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average1/400
  5. Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average5/100
  6. Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average2/150

The short version

Quick answers

From the figures on this page.

Wipe days

How often does Beatwood Fan Club wipe, and on which day?

The record of Beatwood Fan Club's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 289 days 7 hours ago.

About the server

What does performance look like on Beatwood Fan Club?

The 48-hour average for server fps is 201, and 163 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 78,746. It drew as much as 1,757 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Beatwood Fan Club?

The Rust build is network protocol 2617 and build 140534, running on Windows, for Beatwood Fan Club. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Beatwood Fan Club, and is it online?

Right now Beatwood Fan Club is up and running. About 47 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Beatwood Fan Club sit?

A region is not published by Beatwood Fan Club, whose region code is us4. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 173.225.104.202:28145.

Lists and tags

How should you read the tags listed for Beatwood Fan Club?

These tags come from Beatwood Fan Club and are read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp50 (Max players): 50 slots in total; ts0 (Group limit): This server has teams turned off; v2617 (Protocol): Matching versions are required, and the protocol is 2617; cs140534 (Build): The game build is 140534; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus4 (Region code): us4 is the server's region code. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Beatwood Fan Club appear?

These Rust Insights lists include Beatwood Fan Club: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Population

What does the population of Beatwood Fan Club look like?

At the time of this refresh, Beatwood Fan Club holds 0 players on 50 slots. A seven-day average of 0 players puts the last week in context.

How does Beatwood Fan Club compare with other Rust servers in the ranking?

Player hours over seven days put Beatwood Fan Club at #15,323, within the top 69% of the ranked field.

Settings and rules

What settings and rules apply on Beatwood Fan Club?

No gather rate appears in the name of Beatwood Fan Club. A group limit is not published here. hardcore is the game mode, Facepunch's most demanding mode. Fighting and raiding between players are allowed. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.

What is the map on Beatwood Fan Club?

A procedural map of size 3,500 is what Beatwood Fan Club runs, generated by the game.

How to join

How do you connect to Beatwood Fan Club?

Open the console with F1 in Rust and enter client.connect 173.225.104.202:28145. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0

Game

gmhardcore
Game mode The ruleset is hardcore, a harsher one.
mp50
Max players 50 slots in total.
ts0
Group limit This server has teams turned off.
v2617
Protocol Matching versions are required, and the protocol is 2617.
cs140534
Build The game build is 140534.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rus4
Region code us4 is the server's region code.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.