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Rust Insights

Server profile

ZombieSurvival Private Test

Offline, with 1 of 30 players on; ranked #13,887 of every public Rust server, the top 63%. It last wiped 15d ago.

Filed under moddedcarbonpve
Launch Rust and join
1/ 30 players now 3% full
07-day averagepeak –
#13,887ranktop 63%
15d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct

Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on average223/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 235 on average93/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 98 on average109/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average45/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average12/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 52 on average34/250

The short version

Quick answers

From the figures on this page.

Wipe days

How often does ZombieSurvival Private Test wipe, and on which day?

Its rhythm cannot be read yet: ZombieSurvival Private Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 15 days 22 hours ago.

About the server

On what version does ZombieSurvival Private Test currently run?

Running on Windows, ZombieSurvival Private Test is on Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.

How reliable is ZombieSurvival Private Test, and is it up at the moment?

Offline at the moment, ZombieSurvival Private Test was last seen 9 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 15 October 2026 is when Rust Insights first saw it.

In which location does ZombieSurvival Private Test sit?

No region is published by ZombieSurvival Private Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 172.59.128.1:28015 is where it answers.

Server tags

Which meanings sit behind the tags on ZombieSurvival Private Test?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what ZombieSurvival Private Test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature ZombieSurvival Private Test?

The Rust Insights lists that carry ZombieSurvival Private Test are Modded Rust servers, explained, Rust PvE servers, live and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What does the population of ZombieSurvival Private Test look like?

ZombieSurvival Private Test was last seen 9 days 5 hours ago and is offline right now.

In the ranking of Rust servers, where does ZombieSurvival Private Test place?

The player-hours ranking for the last seven days puts ZombieSurvival Private Test at #13,887, among the top 63% of all ranked servers.

Settings and rules

What settings and rules apply on ZombieSurvival Private Test?

Nothing about gather rate is given in the name of ZombieSurvival Private Test. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.

What is the map on ZombieSurvival Private Test?

The game generates the map on ZombieSurvival Private Test, which is procedural.

How to join

What is the way to join ZombieSurvival Private Test?

To connect, start Rust and enter client.connect 172.59.128.1:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.