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Rust Insights

Server profile

10/22 Vengeance | Solo/Duo/Trio | NoDecay

Online, with 0 of 50 players on; ranked #5,815 of every public Rust server, the top 26%. It last wiped 5d ago.

Filed under oxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 2
#5,815ranktop 26%
5d agolast wipeno schedule published
1d 0hnext wipeFri 30 Oct, 03:49 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5204:0013:0022:0007:0016:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020004:0013:0022:0007:0016:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 03:49 UTC, in 1d 0h. Every Friday at 03:49 UTC · medium confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
33% crowd held else halves by day 8.5

Coming wipes

  1. 1d 0hFri 30 Oct, 03:49 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 8d 0hFri 6 Nov, 03:49 UTC
  4. 15d 0hFri 13 Nov, 03:49 UTC
  5. 22d 0hFri 20 Nov, 03:49 UTC
  6. 29d 0hFri 27 Nov, 03:49 UTC
  7. 35d 15hThu 3 Dec, 19:00 UTCFW
  8. 36d 0hFri 4 Dec, 03:49 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 9 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 03:49 UTC5d ago 1 – running 0
Fri 9 Oct, 03:01 UTC20d ago 2 halved by day 11 14 days 1
Fri 2 Oct, 03:42 UTC26d ago 2 held half 7 days 0
Fri 25 Sep, 02:35 UTC34d ago 2 halved by day 6 7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average141/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average115/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average19/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average11/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average18/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at 10/22 Vengeance | Solo/Duo/Trio | NoDecay?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. Otherwise, half the peak was lost by day 8.5.

When does 10/22 Vengeance | Solo/Duo/Trio | NoDecay wipe, and how often?

Wipes on 10/22 Vengeance | Solo/Duo/Trio | NoDecay come every Friday at 03:49 UTC. You can expect the next wipe on Friday 30 October at 03:49 UTC. 5 days 23 hours have passed since its current world was created.

Server details

How well does 10/22 Vengeance | Solo/Duo/Trio | NoDecay perform?

The 48-hour average for server fps is 110, and 72 was the lowest seen. The world held a peak of 200,879 entities, counting buildings, deployables and all the rest. It drew as much as 5,394 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does 10/22 Vengeance | Solo/Duo/Trio | NoDecay currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for 10/22 Vengeance | Solo/Duo/Trio | NoDecay. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for 10/22 Vengeance | Solo/Duo/Trio | NoDecay, and is it online?

10/22 Vengeance | Solo/Duo/Trio | NoDecay is currently reachable and online. About 4 days 1 hours ago is when it last restarted, judged from the uptime it reports. It spent 161 of the last 7 full days' 168 hours up, 96% of the time. On 18 September 2026 is when Rust Insights first saw it.

Where does 10/22 Vengeance | Solo/Duo/Trio | NoDecay run from?

A region is not published by 10/22 Vengeance | Solo/Duo/Trio | NoDecay. Rust Insights reports the location a server declares, not the physical place of the machine. 172.240.15.67:25615 is where it answers.

Lists and tags

Which meanings sit behind the tags on 10/22 Vengeance | Solo/Duo/Trio | NoDecay?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use are what 10/22 Vengeance | Solo/Duo/Trio | NoDecay publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does 10/22 Vengeance | Solo/Duo/Trio | NoDecay appear?

The Rust Insights lists that carry 10/22 Vengeance | Solo/Duo/Trio | NoDecay are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on 10/22 Vengeance | Solo/Duo/Trio | NoDecay right now?

At the time of this refresh, 10/22 Vengeance | Solo/Duo/Trio | NoDecay holds 0 players on 50 slots. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 01:00 UTC, averaging 2 players.

How does 10/22 Vengeance | Solo/Duo/Trio | NoDecay compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts 10/22 Vengeance | Solo/Duo/Trio | NoDecay at #5,815, among the top 26% of all ranked servers.

Settings and rules

How is 10/22 Vengeance | Solo/Duo/Trio | NoDecay configured, and what rules apply?

No gather rate appears in the name of 10/22 Vengeance | Solo/Duo/Trio | NoDecay. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on 10/22 Vengeance | Solo/Duo/Trio | NoDecay?

The game generates the map on 10/22 Vengeance | Solo/Duo/Trio | NoDecay: procedural, size 6,000, seed 4636. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to 10/22 Vengeance | Solo/Duo/Trio | NoDecay?

To connect, start Rust and enter client.connect 172.240.15.67:25615 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.