Server profile · EU
RedLava.World | Rust
Offline, with 0 of 200 players on; ranked #15,907 of every public Rust server, the top 72%. It last wiped 21d ago.
Offline EU 169.58.10.121:29015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does RedLava.World | Rust wipe, and on which day?
Its rhythm cannot be read yet: RedLava.World | Rust has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 21 days 2 hours ago.
About the server
What Rust version is live on RedLava.World | Rust?
Running on Linux, RedLava.World | Rust is on Rust network protocol 2634 and build 167058. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RedLava.World | Rust, and is it online?
Offline at the moment, RedLava.World | Rust was last seen 21 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 8 October 2026.
In which location does RedLava.World | Rust sit?
With its EU tag, RedLava.World | Rust lists itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. 169.58.10.121:29015 is where it answers.
Lists and tags
How should you read the tags listed for RedLava.World | Rust?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): It holds 200 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Its browser listing sits under Europe are what RedLava.World | Rust publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RedLava.World | Rust turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry RedLava.World | Rust are Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of RedLava.World | Rust look like?
RedLava.World | Rust was last seen 21 days 1 hours ago and is offline right now.
How does RedLava.World | Rust compare with other Rust servers in the ranking?
On the seven-day player-hours measure, RedLava.World | Rust is #15,907, in the top 72% of all ranked servers and #2,507 in Europe.
Rules and settings
How is RedLava.World | Rust configured, and what rules apply?
No gather rate appears in the name of RedLava.World | Rust. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
Which map is live on RedLava.World | Rust?
The game generates the map on RedLava.World | Rust, which is procedural.
Connecting
What is the way to join RedLava.World | Rust?
To connect, start Rust and enter client.connect 169.58.10.121:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.