Server profile · as2
InfoGaming
Online, with 0 of 40 players on; ranked #15,264 of every public Rust server, the top 69%. It last wiped 232d ago.
Online 169.155.120.168:9075 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does InfoGaming wipe, and on which day?
An estimate from the force wipe gives the next wipe on InfoGaming. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 232 days 2 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server details
Does InfoGaming hold a steady frame rate?
The 48-hour average for server fps is 225, and 208 was the lowest seen. The world held a peak of 46,696 entities, counting buildings, deployables and all the rest. It drew as much as 3,663 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is InfoGaming on?
Rust network protocol 2622 and build 146875 on Linux is what InfoGaming runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is InfoGaming, and is it up at the moment?
InfoGaming is currently reachable and online. The uptime it reports puts the last restart at about 14 days ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does InfoGaming sit?
A region is not published by InfoGaming, whose region code is as2. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 169.155.120.168:9075.
Server tags
What is meant by each tag on InfoGaming?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2622 (Protocol): To join you need the same version; protocol 2622; cs146875 (Build): It runs game build 146875; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $ras2 (Region code): as2 is the server's region code; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what InfoGaming publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does InfoGaming turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry InfoGaming are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on InfoGaming right now?
InfoGaming shows 0 players at the moment, against 40 slots. Across the past week the mean was 0 players.
Where does InfoGaming sit in the rankings?
Player hours over seven days put InfoGaming at #15,264, within the top 69% of the ranked field.
Rules and settings
How is InfoGaming configured, and what rules apply?
No gather rate appears in the name of InfoGaming. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
Which map is live on InfoGaming?
Size 3,000 and seed 1 define the procedural map on InfoGaming, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join InfoGaming?
Open the console with F1 in Rust and enter client.connect 169.155.120.168:9075. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.