Server profile
offline_test_server
Offline, with 1 of 1 players on; ranked #15,400 of every public Rust server, the top 70%. It last wiped 21d ago.
Offline 169.0.215.43:28015 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|141/250
- Rustoria.co - EU East Long115/200
- Rusty Moose |EU Main|14/250
- Rustoria.co - EU Main19/250
- Rustafied.com - EU Friday11/100
- Rustoria.co - EU East Medium18/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does offline_test_server wipe, and how often?
The record of offline_test_server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 21 days 7 hours ago.
Server
On what version does offline_test_server currently run?
The Rust build is network protocol 2634 and build 167058, running on Windows, for offline_test_server. The same protocol is required to join, and Steam takes care of updating it.
How reliable is offline_test_server, and is it up at the moment?
Offline at the moment, offline_test_server was last seen 20 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 7 October 2026.
What location is listed for offline_test_server?
A region is not published by offline_test_server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 169.0.215.43:28015 is where it answers.
Server tags
What is meant by each tag on offline_test_server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167058 (Build): Build 167058 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set are what offline_test_server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does offline_test_server turn up among the Rust Insights lists and filters?
offline_test_server appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of offline_test_server look like?
The last time offline_test_server was seen online was 20 days 15 hours ago, and it is offline now.
Where does offline_test_server sit in the rankings?
The player-hours ranking for the last seven days puts offline_test_server at #15,400, among the top 70% of all ranked servers.
Settings and rules
What are the settings and rules for offline_test_server?
No gather rate appears in the name of offline_test_server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
Which map is live on offline_test_server?
The map on offline_test_server is procedural and the game generates it.
Connecting
How can you get onto offline_test_server?
Type client.connect 169.0.215.43:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.