Server profile · NA
Dev2
Offline, with 0 of 5 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 7d ago.
Offline NA 168.100.163.221:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Wednesday 4 November, 00:45 UTC, in 5d 20h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 20hWed 4 Nov, 00:45 UTC
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 12d 20hWed 11 Nov, 00:45 UTC
- 19d 20hWed 18 Nov, 00:45 UTC
- 26d 20hWed 25 Nov, 00:45 UTC
- 33d 20hWed 2 Dec, 00:45 UTC
- 35d 14hThu 3 Dec, 19:00 UTCFW
- 40d 20hWed 9 Dec, 00:45 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 00:45 UTC8d ago | 2+1 queue | – | running | 0 |
| Mon 12 Oct, 19:11 UTC16d ago | 1 | halved by day 1 | 8.2 days | 0 |
| Sun 11 Oct, 06:13 UTC17d ago | 1 | – | 1.5 days | 0 |
| Fri 9 Oct, 19:40 UTC19d ago | 1 | – | 1.4 days | 0 |
| Fri 9 Oct, 02:36 UTC20d ago | 1 | – | 0.7 days | 0 |
| Thu 8 Oct, 19:57 UTC20d ago | 2 | – | 0.3 days | 0 |
| Wed 7 Oct, 20:31 UTC21d ago | 2 | – | 1 days | 0 |
| Wed 7 Oct, 02:14 UTC22d ago | 2 | – | 0.8 days | 0 |
| Fri 2 Oct, 02:25 UTC27d ago | 2+1 queue | held half | 5 days | 0 |
| Wed 30 Sep, 04:01 UTC29d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 03:30 UTC30d ago | 1+1 queue | – | 1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Dev2, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 5 hours after the latest wipe came the peak, and a further 1 stood in the queue. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
On what schedule does Dev2 wipe?
Too few wipes are on record for Dev2 to confirm its schedule, so the tag guides the prediction. A wipe is expected on Wednesday 4 November at 00:45 UTC. This world dates from 7 days 23 hours ago. The tags list wipes as weekly.
About the server
On what version does Dev2 currently run?
Running on Linux, Dev2 is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Dev2, and is it online?
The last sighting of Dev2 was 2 days 4 hours ago, and it is offline at present. It spent 120 of the last 7 full days' 168 hours up, 71% of the time. The first record Rust Insights has of it is 19 September 2026.
What location is listed for Dev2?
With its NA tag, Dev2 lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 168.100.163.221:28015.
Server tags
Which meanings sit behind the tags on Dev2?
When the game's server browser reads Dev2, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): Once a week it wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Find it in the browser under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Dev2?
These Rust Insights lists include Dev2: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Population history
How many players are on Dev2 right now?
Dev2 is offline at the moment; the last sighting was 2 days 4 hours ago. Its average over seven days comes to 0 players.
How does Dev2 compare with other Rust servers in the ranking?
In North America, Dev2 is #1,513; across all ranked servers it is #15,349 on seven-day player hours, in the top 69%.
Map and rules
What settings and rules apply on Dev2?
Nothing about gather rate is given in the name of Dev2. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Dev2?
The game generates the map on Dev2: procedural, size 4,000, seed 123456789. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
How to join
What is the way to join Dev2?
To connect, start Rust and enter client.connect 168.100.163.221:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.