Server profile · EU
10x Development
Online, with 0 of ? players on; ranked #7,651 of every public Rust server, the top 34%. It last wiped 3h ago.
Online EU 168.100.163.159:28030 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:06 UTC3h ago | – | – | running | 0 |
| Wed 21 Oct, 00:19 UTC8d ago | 6 | – | – | 0 |
| Wed 14 Oct, 21:22 UTC14d ago | 2 | halved by day 1 | 6.1 days | 0 |
| Thu 1 Oct, 17:44 UTC FW27d ago | 1 | halved by day 2 | 13.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at 10x Development?
The average busiest point of its recent wipes was 3 players. 1 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
When does 10x Development wipe, and how often?
Each month 10x Development wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 3 hours ago. Its tags state a monthly wipe schedule.
About the server
On what version does 10x Development currently run?
Running on Linux, 10x Development is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has 10x Development stayed online, and is it up now?
10x Development is currently reachable and online. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does 10x Development run from?
Its EU tag is what 10x Development uses to list itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. 168.100.163.159:28030 is where it answers.
Lists and tags
How should you read the tags listed for 10x Development?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): Find it in the browser under Europe are what 10x Development publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature 10x Development?
These Rust Insights lists include 10x Development: 10x Rust servers, by the numbers, Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 10x.
Population
What does the population of 10x Development look like?
0 players are connected to 10x Development right now. The seven-day average is 0 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 22:00 UTC, with an average of 1 players.
How does 10x Development compare with other Rust servers in the ranking?
On the seven-day player-hours measure, 10x Development is #7,651, in the top 34% of all ranked servers and #2,051 in Europe.
Rules and settings
What settings and rules apply on 10x Development?
The name of 10x Development says 10x gather. Up to 16 players can join one group. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
Join
How do you connect to 10x Development?
Type client.connect 168.100.163.159:28030 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.