Server profile · NA
Dev
Online, with 0 of ? players on; ranked #13,059 of every public Rust server, the top 59%. It last wiped 10h ago.
Online NA 168.100.162.12:29015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Wednesday 4 November, 20:36 UTC, in 6d 13h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 13hWed 4 Nov, 20:36 UTC
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 13d 13hWed 11 Nov, 20:36 UTC
- 20d 13hWed 18 Nov, 20:36 UTC
- 27d 13hWed 25 Nov, 20:36 UTC
- 34d 13hWed 2 Dec, 20:36 UTC
- 35d 11hThu 3 Dec, 19:00 UTCFW
- 41d 13hWed 9 Dec, 20:36 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:36 UTC10h ago | – | – | running | 0 |
| Mon 26 Oct, 19:35 UTC2d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 23 Oct, 04:45 UTC6d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 04:06 UTC7d ago | 1 | – | 1 days | 0 |
| Wed 14 Oct, 20:24 UTC14d ago | 1 | halved by day 1 | 7.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Dev?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
On what schedule does Dev wipe?
Too few wipes are on record for Dev to confirm its schedule, so the tag guides the prediction. You can expect the next wipe on Wednesday 4 November at 20:36 UTC. This world dates from 10 hours ago. The tags list wipes as weekly.
About the server
How well does Dev perform?
Server fps averaged 59 over 48 hours; the lowest reading was 46. At its highest the entity count reached 73,132: buildings, deployables and everything else. The highest memory figure was 3,224 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Dev on?
Rust network protocol 2635 and build 168909 on Linux is what Dev runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Dev stayed online, and is it up now?
At the time of this check Dev is online. About 9 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Dev run from?
The NA tag is how Dev places itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 168.100.162.12:29015.
Tags
What is meant by each tag on Dev?
When the game's server browser reads Dev, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^w (Weekly): The cycle repeats each week; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Find it in the browser under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Dev turn up among the Rust Insights lists and filters?
These Rust Insights lists include Dev: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
What does the population of Dev look like?
The current count for Dev is 0 players. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 20:00 UTC, with an average of 0 players.
How does Dev compare with other Rust servers in the ranking?
Dev holds #13,059 for player hours over the last seven days, #1,410 in North America and in the top 59% of all ranked servers.
Map and rules
How is Dev configured, and what rules apply?
No gather rate appears in the name of Dev. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Dev?
The game generates the map on Dev: procedural, size 3,700, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
Connecting
What is the way to join Dev?
Open the console with F1 in Rust and enter client.connect 168.100.162.12:29015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.