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Rust Insights

Server profile

Rustafied.com - 0x01

Online, with 0 of ? players on; ranked #14,560 of every public Rust server, the top 65%. It last wiped 20h ago.

Filed under premium
Launch Rust and join Website
0/ ? players now
07-day averagepeak 1
#14,560ranktop 65%
20h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123416:0001:0010:0019:0004:0013:00Wiped Wed 28 Oct, 19:00 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040016:0001:0010:0019:0004:0013:00Wiped Wed 28 Oct, 19:00 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct22 Oct26 Oct29 Oct

Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days usual gap between real wipes
20% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctFri 23 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:00 UTC20h ago – – running 0
Sun 25 Oct, 13:48 UTC4d ago 0+1 queue – 3.2 days 0
Fri 23 Oct, 20:58 UTC5d ago 1+1 queue – 1.7 days 0
Wed 21 Oct, 20:39 UTC7d ago 1 halved by day 1 2 days 0
Wed 21 Oct, 14:34 UTC8d ago 1 – 0.3 days 0
Sun 11 Oct, 15:23 UTC17d ago 0 – 10 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average509/575
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average443/475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average0/250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average65/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average0/250
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average26/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Rustafied.com - 0x01?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe came the peak, and a further 1 stood in the queue. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

When does Rustafied.com - 0x01 wipe, and how often?

No next wipe can be predicted for Rustafied.com - 0x01, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 20 hours ago.

Server details

How well does Rustafied.com - 0x01 perform?

The 48-hour average for server fps is 218, and 187 was the lowest seen. At its highest the entity count reached 121,000: buildings, deployables and everything else. It drew as much as 3,345 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Rustafied.com - 0x01 on?

Running on Linux, Rustafied.com - 0x01 is on Rust network protocol 2635 and build 169552. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Rustafied.com - 0x01, and is it online?

Right now Rustafied.com - 0x01 is up and running. The uptime it reports puts the last restart at about 18 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 11 October 2026.

What location is listed for Rustafied.com - 0x01?

A region is not published by Rustafied.com - 0x01. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 168.100.162.11:28065.

Tags

What is meant by each tag on Rustafied.com - 0x01?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots in total; ts16 (Group limit): No team may exceed 16 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs169552 (Build): It runs game build 169552; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^q (Premium): Joining requires premium status in Rust are what Rustafied.com - 0x01 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Rustafied.com - 0x01 turn up among the Rust Insights lists and filters?

Rustafied.com - 0x01 appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population history

How many players are on Rustafied.com - 0x01 right now?

0 players are connected to Rustafied.com - 0x01 right now. A weekly average of 0 players goes with a peak of 1.

How does Rustafied.com - 0x01 compare with other Rust servers in the ranking?

On player hours for the last seven days, Rustafied.com - 0x01 sits at #14,560, inside the top 65% of ranked servers.

Rules and settings

What are the settings and rules for Rustafied.com - 0x01?

The name of Rustafied.com - 0x01 does not state a gather rate. 16 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Joining requires premium status in Rust. VAC is on: Valve's anti-cheat is active.

Which map is live on Rustafied.com - 0x01?

Rustafied.com - 0x01 runs a procedural map of size 4,500 with seed 1691758628, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to Rustafied.com - 0x01?

Open the console with F1 in Rust and enter client.connect 168.100.162.11:28065. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Joining requires premium status in Rust. Its website can be found at https://www.rustafied.com/.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs169552,^q,ts16

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots in total.
ts16
Group limit No team may exceed 16 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs169552
Build It runs game build 169552.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^q
Premium Joining requires premium status in Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.