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Rust Insights

Server profile

[UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly

Online, with 0 of 120 players on; ranked #7,768 of every public Rust server, the top 35%. It last wiped 12d ago.

Filed under duo moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 120 players now 0% full
07-day averagepeak 1
#7,768ranktop 35%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75107:0016:0001:0010:0019:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304007:0016:0001:0010:0019:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 35% of all ranked servers, and #307 of the duo servers (top 73%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:12 UTC12d ago 1 – running 0
Thu 1 Oct, 18:17 UTC FW26d ago 1 halved by day 2 14 days 0
Thu 24 Sep, 03:41 UTC34d ago 0 – 7.6 days 0
Sun 20 Sep, 13:51 UTC37d ago 2 halved by day 1 3.6 days 0
Sun 20 Sep, 02:22 UTC38d ago 2 – 0.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TRAVELER DUO [MAX 2] Wipe 23.10EU · duo · weekly · 27 on average6/100
  2. DUO | ПАЛЯНИЦЯ | FULL WIPE 22.10 | UA | EU | UKRAINEEU · duo · weekly · 21 on average2/100
  3. 404 RUST SOLO/DUO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · duo · monthly · 8 on average4/550
  4. TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10EU · duo · weekly · 5 on average3/100
  5. 404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 23.10EU · duo · monthly · 5 on average2/550
  6. [GUA] MODDED 2Х | SOLO/DUO | EU | MAP WIPE 23.10EU · duo · weekly · 3 on average1/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 13 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.5.

How often does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly wipe, and on which day?

No next wipe can be predicted for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 12 days 11 hours ago.

About the server

What does performance look like on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Average server fps over the last 48 hours was 9, with a floor of 5. At its highest the entity count reached 102,204: buildings, deployables and everything else. It drew as much as 4,949 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Rust network protocol 2635 and build 168909 on Linux is what [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, and is it up at the moment?

[UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly is currently reachable and online. Going by the uptime figure it gives, its last restart was around 30 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

No region tag comes from [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, though the name suggests Europe. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 168.100.161.9:28079.

Tags

Which meanings sit behind the tags on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

These tags come from [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp120 (Max players): The slot count is 120; ts2 (Group limit): No team may exceed 2 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly are Duo servers: group limit 2, Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.

Player counts

What does the population of [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly look like?

[UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly shows 0 players at the moment, against 120 slots. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 11:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly place?

The player-hours ranking for the last seven days puts [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly at #7,768, among the top 35% of all ranked servers. The duo ranking places it at #307.

Settings and rules

What are the settings and rules for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Nothing about gather rate is given in the name of [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly. A group may hold up to 2 players, listed as duo. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

The game generates the map on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly: procedural, size 4,250, seed 1497802920. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

To connect, start Rust and enter client.connect 168.100.161.9:28079 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp120
Max players The slot count is 120.
ts2
Group limit No team may exceed 2 players.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.