Server profile · NA · us1
TESTING SERVER - SLAYERS.GG
Online, with 0 of 10 players on; ranked #13,869 of every public Rust server, the top 62%. It last wiped 1d ago.
Online NA · us1 168.100.161.149:30015 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Wednesday 4 November, 14:33 UTC, in 5d 22h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 22hWed 4 Nov, 14:33 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 12d 22hWed 11 Nov, 14:33 UTC
- 19d 22hWed 18 Nov, 14:33 UTC
- 26d 22hWed 25 Nov, 14:33 UTC
- 33d 22hWed 2 Dec, 14:33 UTC
- 35d 2hThu 3 Dec, 19:00 UTCFW
- 40d 22hWed 9 Dec, 14:33 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:33 UTC1d ago | – | – | running | 0 |
| Wed 14 Oct, 14:55 UTC15d ago | 1 | halved by day 2 | 14 days | 0 |
| Tue 13 Oct, 07:33 UTC16d ago | 1 | – | 1.3 days | 0 |
| Fri 2 Oct, 05:01 UTC27d ago | 0 | – | 11.1 days | 0 |
| Tue 29 Sep, 03:25 UTC30d ago | 2 | held half | 3.1 days | 0 |
| Mon 28 Sep, 10:15 UTC31d ago | 2 | – | 0.7 days | 0 |
| Sat 26 Sep, 07:34 UTC33d ago | 1 | held half | 2.1 days | 0 |
| Tue 22 Sep, 04:24 UTC37d ago | 1 | halved by day 3 | 4.1 days | 0 |
| Mon 21 Sep, 06:54 UTC38d ago | 1 | – | 0.9 days | 0 |
| Sun 20 Sep, 15:50 UTC39d ago | 2 | – | 0.6 days | 0 |
| Sun 20 Sep, 06:22 UTC39d ago | 3 | – | 0.4 days | 0 |
| Sat 19 Sep, 05:00 UTC40d ago | 3 | – | 1.1 days | 0 |
| Fri 18 Sep, 10:27 UTC41d ago | 1 | – | 0.8 days | 0 |
| Thu 17 Sep, 08:23 UTC42d ago | 3 | – | 1.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|68/100
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- SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP1/100
- US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable Bases2/200
- STRAVOS 100x - |PvP| Loot +|Shop|Kits|Airfield Event|0/50
- US|AndysolAM 20x No BPs |PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinb2/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at TESTING SERVER - SLAYERS.GG?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 2.
How often does TESTING SERVER - SLAYERS.GG wipe, and on which day?
Its tag sets the prediction: too few wipes on TESTING SERVER - SLAYERS.GG are on record to confirm the schedule. A wipe is expected on Wednesday 4 November at 14:33 UTC. 25 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.
Server
What does performance look like on TESTING SERVER - SLAYERS.GG?
The 48-hour average for server fps is 60, and 60 was the lowest seen. At its highest the entity count reached 29,621: buildings, deployables and everything else. Memory use peaked at 3,219 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is TESTING SERVER - SLAYERS.GG on?
Running on Linux, TESTING SERVER - SLAYERS.GG is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has TESTING SERVER - SLAYERS.GG stayed online, and is it up now?
TESTING SERVER - SLAYERS.GG is currently reachable and online. The uptime it reports puts the last restart at about 8 hours ago. It spent 112 of the last 7 full days' 168 hours up, 67% of the time. On 17 September 2026 is when Rust Insights first saw it.
In which location does TESTING SERVER - SLAYERS.GG sit?
The NA tag places TESTING SERVER - SLAYERS.GG in North America, and the region code it carries is us1. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 168.100.161.149:30015.
Server tags
Which meanings sit behind the tags on TESTING SERVER - SLAYERS.GG?
These tags come from TESTING SERVER - SLAYERS.GG and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts10 (Group limit): No team may exceed 10 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus1 (Region code): The region code reads us1; ^w (Weekly): Once a week it wipes; ^i (Battlefield): PvP is quick, helped by kits and raised rates; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TESTING SERVER - SLAYERS.GG?
The Rust Insights lists that carry TESTING SERVER - SLAYERS.GG are Modded Rust servers, explained, Battlefield Rust servers, with figures and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Population history
How many players are on TESTING SERVER - SLAYERS.GG right now, and how does that number move?
Of its 10 slots, TESTING SERVER - SLAYERS.GG currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 14:00 UTC, averaging 0 players.
Where does TESTING SERVER - SLAYERS.GG sit in the rankings?
In North America, TESTING SERVER - SLAYERS.GG is #1,421; across all ranked servers it is #13,869 on seven-day player hours, in the top 62%.
Map and rules
What settings and rules apply on TESTING SERVER - SLAYERS.GG?
The name of TESTING SERVER - SLAYERS.GG does not state a gather rate. Up to 10 players can join one group. You get battlefield as the game mode, fast PvP with kits and high rates. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on TESTING SERVER - SLAYERS.GG?
Size 4,000 and seed 1337 define the procedural map on TESTING SERVER - SLAYERS.GG, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Fly Jets, Planes and UFOs!.
Join
How do you connect to TESTING SERVER - SLAYERS.GG?
Type client.connect 168.100.161.149:30015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/slayersgg.