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Rust Insights

Server profile

RustGETON

Offline, with 0 of 10 players on; ranked #15,905 of every public Rust server, the top 70%. It last wiped 26d ago.

Filed under teams off hardcore
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,905ranktop 70%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.6 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:53 UTC FW26d ago 1 – running 0
Sun 20 Sep, 03:34 UTC37d ago 1 halved by day 2 11.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 8 on average15/200
  2. [EU] Facepunch Hardcore 1EU · no group limit · monthly · 7 on average15/400
  3. [US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average3/400
  4. Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average1/100
  5. Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average3/75
  6. Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average5/150

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at RustGETON?

The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.

On what schedule does RustGETON wipe?

Its rhythm cannot be read yet: RustGETON has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 26 days have passed since its current world was created.

About the server

On what version does RustGETON currently run?

Rust network protocol 2634 and build 166494 on Linux is what RustGETON runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for RustGETON, and is it online?

Offline at the moment, RustGETON was last seen 25 days 8 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 19 September 2026.

Where does RustGETON run from?

No region is published by RustGETON. Rust Insights reports the location a server declares, not the physical place of the machine. 167.17.71.207:27000 is where it answers.

Server tags

What is meant by each tag on RustGETON?

The tags gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp10 (Max players): The slot count is 10; ts0 (Group limit): Teams are disabled here; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set are what RustGETON publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does RustGETON appear?

RustGETON appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Player counts

How many players are on RustGETON right now?

The last time RustGETON was seen online was 25 days 8 hours ago, and it is offline now.

How does RustGETON compare with other Rust servers in the ranking?

On player hours for the last seven days, RustGETON sits at #15,905, inside the top 70% of ranked servers.

Rules and settings

What are the settings and rules for RustGETON?

Nothing about gather rate is given in the name of RustGETON. No group limit is published. You get hardcore as the game mode, Facepunch's most demanding mode. Fighting and raiding between players are allowed. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.

What is the map on RustGETON?

The game generates the map on RustGETON: procedural, size 3,700.

Connecting

What is the way to join RustGETON?

To connect, start Rust and enter client.connect 167.17.71.207:27000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode The ruleset is hardcore, a harsher one.
mp10
Max players The slot count is 10.
ts0
Group limit Teams are disabled here.
v2634
Protocol To join you need the same version; protocol 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.