Server profile
PVE - The Last of Us
Online, with 0 of 50 players on; ranked #5,525 of every public Rust server, the top 25%. It last wiped 5d ago.
Online 167.160.93.2:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:32 UTC5d ago | 2 | – | running | 0 |
| Mon 5 Oct, 17:35 UTC22d ago | 1 | held half | 16.2 days | 1 |
| Fri 2 Oct, 13:50 UTC25d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC31d ago | 3 | halved by day 5 | 6 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does PVE - The Last of Us look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. 3 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 67% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 5.
How often does PVE - The Last of Us wipe, and on which day?
There is no next wipe to predict: PVE - The Last of Us wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 5 days 20 hours ago.
Server
What does performance look like on PVE - The Last of Us?
Average server fps over the last 48 hours was 30, with a floor of 30. At its highest the entity count reached 114,610: buildings, deployables and everything else. It drew as much as 7,108 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does PVE - The Last of Us currently run?
Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for PVE - The Last of Us, and is it online?
At the time of this check PVE - The Last of Us is online. About 25 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for PVE - The Last of Us?
PVE - The Last of Us publishes no region tag, but North America is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 167.160.93.2:28015.
Tags
How should you read the tags listed for PVE - The Last of Us?
When the game's server browser reads PVE - The Last of Us, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does PVE - The Last of Us turn up among the Rust Insights lists and filters?
These Rust Insights lists include PVE - The Last of Us: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What does the population of PVE - The Last of Us look like?
Of its 50 slots, PVE - The Last of Us currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 04:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does PVE - The Last of Us place?
The player-hours ranking for the last seven days puts PVE - The Last of Us at #5,525, among the top 25% of all ranked servers.
Settings and rules
How is PVE - The Last of Us configured, and what rules apply?
The name of PVE - The Last of Us does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on PVE - The Last of Us?
The game generates the map on PVE - The Last of Us: procedural, size 4,250, seed 979669. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to PVE - The Last of Us?
Type client.connect 167.160.93.2:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.