Server profile · EU
Test
Online, with 0 of 100 players on; ranked #5,505 of every public Rust server, the top 25%. It makes a new world every few hours rather than wiping.
Online EU 166.1.144.212:25066 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:02 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 17:37 UTC1h ago | – | – | – | 1 |
| Thu 29 Oct, 16:25 UTC3h ago | – | – | – | 1 |
| Thu 29 Oct, 15:42 UTC3h ago | – | – | – | 0 |
| Wed 28 Oct, 16:34 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 12:25 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 12:10 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 12:25 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 17:36 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 15:01 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 14:41 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 10:56 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 17:16 UTC6d ago | 1 | – | 2.7 days | 1 |
| Fri 23 Oct, 12:00 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 10:24 UTC6d ago | 1 | – | 0.3 days | 0 |
| Tue 13 Oct, 15:58 UTC16d ago | – | – | – | 2 |
| Tue 13 Oct, 14:31 UTC16d ago | 4 | held half | 9.8 days | 1 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Test wipe?
None of the resets on Test counts as a wipe: a new world is made every few hours and no wipe schedule is kept.
Server
Does Test hold a steady frame rate?
Average server fps over the last 48 hours was 188, with a floor of 90. Buildings, deployables and the rest took the entity count as high as 67,158. The highest memory figure was 2,704 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Test on?
Running on Linux, Test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Test, and is it up at the moment?
Test is currently reachable and online. Going by the uptime figure it gives, its last restart was around 33 minutes ago. It spent 96 of the last 7 full days' 168 hours up, 57% of the time. On 11 October 2026 is when Rust Insights first saw it.
Where does Test run from?
The EU tag is how Test places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 166.1.144.212:25066.
Server tags
How should you read the tags listed for Test?
These tags come from Test and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Test turn up among the Rust Insights lists and filters?
Test appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
What does the population of Test look like?
At the time of this refresh, Test holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 07:00 UTC, with an average of 2 players.
In the ranking of Rust servers, where does Test place?
On the seven-day player-hours measure, Test is #5,505, in the top 25% of all ranked servers and #1,799 in Europe.
Settings and rules
What settings and rules apply on Test?
Nothing about gather rate is given in the name of Test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
Which map is live on Test?
The game generates the map on Test: procedural, size 1,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto Test?
To connect, start Rust and enter client.connect 166.1.144.212:25066 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
