Server profile
RUST Buckets | Dev Vanilla+ Events
Online, with 0 of 50 players on; ranked #15,290 of every public Rust server, the top 69%. It last wiped 25d ago.
Online 163.245.197.148:28080 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does RUST Buckets | Dev Vanilla+ Events wipe, and how often?
An estimate from the force wipe gives the next wipe on RUST Buckets | Dev Vanilla+ Events. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 25 days 7 hours have passed since its current world was created. Wipes run monthly, as its tags say.
About the server
Does RUST Buckets | Dev Vanilla+ Events hold a steady frame rate?
Average server fps over the last 48 hours was 110, with a floor of 93. At its highest the entity count reached 91,656: buildings, deployables and everything else. The highest memory figure was 3,233 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is RUST Buckets | Dev Vanilla+ Events on?
Rust network protocol 2634 and build 166652 on Windows is what RUST Buckets | Dev Vanilla+ Events runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RUST Buckets | Dev Vanilla+ Events, and is it up at the moment?
RUST Buckets | Dev Vanilla+ Events is currently reachable and online. About 2 days 10 hours ago is when it last restarted, judged from the uptime it reports. It spent 143 of the last 7 full days' 168 hours up, 85% of the time. The first record Rust Insights has of it is 4 October 2026.
Where does RUST Buckets | Dev Vanilla+ Events run from?
There is no region published for RUST Buckets | Dev Vanilla+ Events. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 163.245.197.148:28080.
Tags
What is meant by each tag on RUST Buckets | Dev Vanilla+ Events?
These tags come from RUST Buckets | Dev Vanilla+ Events and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RUST Buckets | Dev Vanilla+ Events?
The Rust Insights lists that carry RUST Buckets | Dev Vanilla+ Events are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on RUST Buckets | Dev Vanilla+ Events right now?
Of its 50 slots, RUST Buckets | Dev Vanilla+ Events currently has 0 filled. Across the past week the mean was 0 players.
Where does RUST Buckets | Dev Vanilla+ Events sit in the rankings?
Player hours over seven days put RUST Buckets | Dev Vanilla+ Events at #15,290, within the top 69% of the ranked field.
Map and rules
What are the settings and rules for RUST Buckets | Dev Vanilla+ Events?
No gather rate appears in the name of RUST Buckets | Dev Vanilla+ Events. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
Which map is live on RUST Buckets | Dev Vanilla+ Events?
The game generates the map on RUST Buckets | Dev Vanilla+ Events: procedural, size 4,000, seed 1382625960. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join RUST Buckets | Dev Vanilla+ Events?
To connect, start Rust and enter client.connect 163.245.197.148:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://blacksheepproductions.dev is its website.
