Server profile
Uncle Moe's Club
Offline, with 0 of 40 players on; ranked #15,318 of every public Rust server, the top 69%. It last wiped 25d ago.
Offline 162.33.24.66:9015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Uncle Moe's Club wipe, and on which day?
An estimate from the force wipe gives the next wipe on Uncle Moe's Club. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 25 days 15 hours ago. The tags put wipes at monthly.
Server details
How well does Uncle Moe's Club perform?
Server fps averaged 236 over 48 hours; the lowest reading was 232. Buildings, deployables and the rest took the entity count as high as 14,654. Memory use peaked at 2,461 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Uncle Moe's Club?
The Rust build is network protocol 2634 and build 167231, running on Linux, for Uncle Moe's Club. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Uncle Moe's Club, and is it up at the moment?
The last sighting of Uncle Moe's Club was 31 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 19 days 11 hours ago. It spent 150 of the last 7 full days' 168 hours up, 89% of the time. Rust Insights first logged this server on 3 October 2026.
In which location does Uncle Moe's Club sit?
There is no region published for Uncle Moe's Club. Rust Insights reports the location a server declares, not the physical place of the machine. 162.33.24.66:9015 is where it answers.
Tags
What is meant by each tag on Uncle Moe's Club?
The tags gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167231 (Build): Build 167231 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Uncle Moe's Club publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Uncle Moe's Club appear?
The Rust Insights lists that carry Uncle Moe's Club are Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on Uncle Moe's Club right now?
Uncle Moe's Club was last seen 31 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.
How does Uncle Moe's Club compare with other Rust servers in the ranking?
On player hours for the last seven days, Uncle Moe's Club sits at #15,318, inside the top 69% of ranked servers.
Rules and settings
What settings and rules apply on Uncle Moe's Club?
No gather rate appears in the name of Uncle Moe's Club. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
What is the map on Uncle Moe's Club?
The game generates the map on Uncle Moe's Club: procedural, size 2,000, seed 1. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to Uncle Moe's Club?
Type client.connect 162.33.24.66:9015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.