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Rust Insights

Server profile

Forever World

Offline, with 1 of 1 players on; ranked #13,623 of every public Rust server, the top 62%. It last wiped 26d ago.

Filed under
Launch Rust and join
1/ 1 players now 100% full
07-day averagepeak –
#13,623ranktop 62%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep4 Oct8 Oct13 Oct17 Oct

Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:41 UTC26d ago 1 – running 1
Sun 20 Sep, 12:45 UTC39d ago 1 – 13 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average110/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average130/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average482/575
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average32/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average554/650
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average455/525

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Forever World look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked.

How often does Forever World wipe, and on which day?

The record of Forever World's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 26 days 7 hours have passed since its current world was created.

About the server

Which Rust version is Forever World on?

Rust network protocol 2634 and build 166652 on Windows is what Forever World runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Forever World, and is it up at the moment?

Offline at the moment, Forever World was last seen 19 days 9 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 19 September 2026.

In which location does Forever World sit?

There is no region published for Forever World. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 162.194.224.113:28015.

Server tags

What is meant by each tag on Forever World?

The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set are what Forever World publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Forever World?

These Rust Insights lists include Forever World: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on Forever World right now, and how does that number move?

Forever World is offline at the moment; the last sighting was 19 days 9 hours ago.

In the ranking of Rust servers, where does Forever World place?

On player hours for the last seven days, Forever World sits at #13,623, inside the top 62% of ranked servers.

Map and rules

How is Forever World configured, and what rules apply?

The name of Forever World does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map is live on Forever World?

A procedural map, generated by the game, is what Forever World runs.

Join

How do you connect to Forever World?

Open the console with F1 in Rust and enter client.connect 162.194.224.113:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players It holds 1 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.