Server profile
testserver
Offline, with 0 of 10 players on; ranked #15,482 of every public Rust server, the top 67%. It last wiped 38d ago.
Offline 162.19.204.31:25588 checked 38d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does testserver wipe, and on which day?
Too few wipes are on record for testserver to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 38 days 1 hours ago.
Server details
What Rust version is live on testserver?
Running on Linux, testserver is on Rust network protocol 2633 and build 164530. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for testserver, and is it online?
Offline at the moment, testserver was last seen 38 days 1 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 21 September 2026.
What location is listed for testserver?
There is no region published for testserver. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 162.19.204.31:25588.
Server tags
What is meant by each tag on testserver?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts6 (Group limit): No team may exceed 6 players; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what testserver publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does testserver appear?
testserver appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on testserver right now, and how does that number move?
testserver is offline at the moment; the last sighting was 38 days 1 hours ago.
How does testserver compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts testserver at #15,482, among the top 67% of all ranked servers.
Settings and rules
What are the settings and rules for testserver?
No gather rate appears in the name of testserver. Up to 6 players can join one group. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on testserver?
testserver runs a procedural map of size 2,500 with seed 1, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join testserver?
Open the console with F1 in Rust and enter client.connect 162.19.204.31:25588. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.