Server profile
DeadlyGamingRust
Online, with 0 of 350 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 27d ago.
Online 161.184.49.108:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:05 UTC FW27d ago | 1 | – | running | 1 |
| Tue 15 Sep, 13:46 UTC43d ago | 2 | halved by day 2 | 16.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|221/275
- Rustoria.co - EU East Long136/200
- Rusty Moose |EU Main|26/250
- Rustoria.co - EU Main16/250
- Rustafied.com - EU Friday28/100
- Rustoria.co - EU East Medium13/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
On DeadlyGamingRust, what happens on wipe day?
At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 2 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.
On what schedule does DeadlyGamingRust wipe?
Its rhythm cannot be read yet: DeadlyGamingRust has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 27 days 5 hours ago.
Server details
What does performance look like on DeadlyGamingRust?
Average server fps over the last 48 hours was 220, with a floor of 208. Buildings, deployables and the rest took the entity count as high as 147,926. Memory use peaked at 3,857 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on DeadlyGamingRust?
Running on Windows, DeadlyGamingRust is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has DeadlyGamingRust stayed online, and is it up now?
Right now DeadlyGamingRust is up and running. Going by the uptime figure it gives, its last restart was around 3 days 7 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 15 September 2026.
Where does DeadlyGamingRust run from?
There is no region published for DeadlyGamingRust. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 161.184.49.108:28015.
Server tags
What is meant by each tag on DeadlyGamingRust?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): The slot count is 350; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty are what DeadlyGamingRust publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does DeadlyGamingRust appear?
These Rust Insights lists include DeadlyGamingRust: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of DeadlyGamingRust look like?
Of its 350 slots, DeadlyGamingRust currently has 0 filled. A seven-day average of 0 players puts the last week in context.
Where does DeadlyGamingRust sit in the rankings?
On player hours for the last seven days, DeadlyGamingRust sits at #15,349, inside the top 69% of ranked servers.
Rules and settings
What are the settings and rules for DeadlyGamingRust?
No gather rate appears in the name of DeadlyGamingRust. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
What is the map on DeadlyGamingRust?
DeadlyGamingRust runs a procedural map of size 5,000 with seed 1557514967, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to DeadlyGamingRust?
To connect, start Rust and enter client.connect 161.184.49.108:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.