Server profile
VRC Rust
Online, with 0 of 100 players on; ranked #2,591 of every public Rust server, the top 12%. It last wiped 5d ago.
Online 160.251.182.164:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 12% of all ranked servers, and #119 of the solo servers (top 53%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 8, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 06:01 UTC5d ago | 8 | – | running | 1 |
| Sat 24 Oct, 00:00 UTC5d ago | 8+1 queue | – | 0.3 days | 0 |
| Fri 16 Oct, 12:02 UTC13d ago | 8 | held half | 7.5 days | 0 |
| Fri 16 Oct, 02:39 UTC13d ago | 8 | – | 0.4 days | 0 |
| Thu 15 Oct, 02:01 UTC14d ago | 8 | – | 1 days | 0 |
| Tue 6 Oct, 16:12 UTC23d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Mon 5 Oct, 14:06 UTC24d ago | 1 | – | 1.1 days | 0 |
| Mon 5 Oct, 01:42 UTC24d ago | 1 | – | 0.5 days | 0 |
| Fri 2 Oct, 20:46 UTC27d ago | 1 | halved by day 1 | 2.2 days | 0 |
| Fri 2 Oct, 10:51 UTC27d ago | 2 | – | 0.4 days | 0 |
| Wed 30 Sep, 23:39 UTC28d ago | 2 | – | 1.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On VRC Rust, what happens on wipe day?
Recent wipes peaked at 8 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.
On what schedule does VRC Rust wipe?
VRC Rust wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 5 days 16 hours have passed since its current world was created.
About the server
Which Rust version is VRC Rust on?
Rust network protocol 2635 and build 168909 on Linux is what VRC Rust runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for VRC Rust, and is it online?
Right now VRC Rust is up and running. The last 7 full days gave 125 of 168 hours up, or 74% of the time. The first record Rust Insights has of it is 30 September 2026.
Where does VRC Rust run from?
No region is published by VRC Rust. Rust Insights reports the location a server declares, not the physical place of the machine. 160.251.182.164:28015 is where it answers.
Tags
What is meant by each tag on VRC Rust?
When the game's server browser reads VRC Rust, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts1 (Group limit): Team size is capped at 1; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature VRC Rust?
These Rust Insights lists include VRC Rust: Modded Rust servers, explained and Solo Rust servers. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.
Player counts
How many players are on VRC Rust right now?
VRC Rust shows 0 players at the moment, against 100 slots. A weekly average of 2 players goes with a peak of 10. Its strongest hour in the past 48 was 04:00 UTC, with an average of 3 players.
In the ranking of Rust servers, where does VRC Rust place?
Player hours over seven days put VRC Rust at #2,591, within the top 12% of the ranked field. The solo ranking places it at #119.
Settings and rules
How is VRC Rust configured, and what rules apply?
No gather rate appears in the name of VRC Rust. Only solo play is permitted here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
How to join
How do you connect to VRC Rust?
To connect, start Rust and enter client.connect 160.251.182.164:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.