Server profile
RustServer_Private Server
Online, with 0 of 1 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 11d ago.
Online 160.251.138.86:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 07:01 UTC11d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|503/575
- Rustoria.co - EU East Long440/475
- Rusty Moose |EU Main|255/250
- Rustafied.com - EU Friday61/100
- Rustoria.co - EU Main306/250
- Rustoria.co - US Main28/250
The short version
Quick answers
From the figures on this page.
Wipe cycle
On RustServer_Private Server, what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does RustServer_Private Server wipe, and on which day?
The record of RustServer_Private Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 11 days 8 hours ago.
Server
How well does RustServer_Private Server perform?
The 48-hour average for server fps is 74, and 55 was the lowest seen. At its highest the entity count reached 69,080: buildings, deployables and everything else. The highest memory figure was 3,648 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is RustServer_Private Server on?
Running on Linux, RustServer_Private Server is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RustServer_Private Server, and is it online?
At the time of this check RustServer_Private Server is online. About 11 days 6 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does RustServer_Private Server run from?
A region is not published by RustServer_Private Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 160.251.138.86:28015.
Server tags
How should you read the tags listed for RustServer_Private Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are what RustServer_Private Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does RustServer_Private Server appear?
These Rust Insights lists include RustServer_Private Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of RustServer_Private Server look like?
RustServer_Private Server shows 0 players at the moment, against 1 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does RustServer_Private Server place?
The player-hours ranking for the last seven days puts RustServer_Private Server at #15,344, among the top 69% of all ranked servers.
Map and rules
How is RustServer_Private Server configured, and what rules apply?
Nothing about gather rate is given in the name of RustServer_Private Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map is live on RustServer_Private Server?
RustServer_Private Server runs a procedural map of size 3,500 with seed 1493574022, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How can you get onto RustServer_Private Server?
To connect, start Rust and enter client.connect 160.251.138.86:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.