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Rust Insights

Server profile · NA

In Rust We Trust

Offline, with 0 of 100 players on; ranked #15,308 of every public Rust server, the top 70%. It last wiped 25d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,308ranktop 70% · #1559 in NA
25d agolast wipemonthly schedule
7d 18hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct22 Oct24 Oct26 Oct

Note: Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 04:29 UTC13d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The short version

Quick answers

From the figures on this page.

Wipe days

On In Rust We Trust, what happens on wipe day?

Recent wipes peaked at 1 players on average. 23 hours after the latest wipe, the crowd peaked.

When does In Rust We Trust wipe, and how often?

The only wipe on In Rust We Trust is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 25 days 7 hours have passed since its current world was created. Wipes run monthly, as its tags say.

Server details

Which Rust version is In Rust We Trust on?

The Rust build is network protocol 2634 and build 166652, running on Windows, for In Rust We Trust. The same protocol is required to join, and Steam takes care of updating it.

Has In Rust We Trust stayed online, and is it up now?

Offline at the moment, In Rust We Trust was last seen 9 days 10 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 October 2026 is when Rust Insights first saw it.

Where does In Rust We Trust run from?

Its NA tag is what In Rust We Trust uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 159.26.100.225:28015.

Server tags

Which meanings sit behind the tags on In Rust We Trust?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^r (Roleplay): This is a roleplay server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America are what In Rust We Trust publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does In Rust We Trust turn up among the Rust Insights lists and filters?

In Rust We Trust appears among the following Rust Insights lists: Modded Rust servers, explained, Rust roleplay servers and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population history

What does the population of In Rust We Trust look like?

In Rust We Trust was last seen 9 days 10 hours ago and is offline right now.

Where does In Rust We Trust sit in the rankings?

In Rust We Trust holds #15,308 for player hours over the last seven days, #1,559 in North America and in the top 70% of all ranked servers.

Rules and settings

What are the settings and rules for In Rust We Trust?

The name of In Rust We Trust does not state a gather rate. The default of 8 players per group is what applies here. roleplay is the game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

Which map is live on In Rust We Trust?

The game generates the map on In Rust We Trust, which is procedural.

How to join

How can you get onto In Rust We Trust?

Type client.connect 159.26.100.225:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^m,^v,^r,NA,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^r
Roleplay This is a roleplay server.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.