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Rust Insights

Server profile · NA

In Rust We Trust

Offline, with 0 of 100 players on; ranked #15,366 of every public Rust server, the top 70%. It last wiped 24d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,366ranktop 70% · #1552 in NA
24d agolast wipemonthly schedule
8d 10hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep1 Oct5 Oct20 Oct24 Oct27 Oct

Note: Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

5.7 days usual gap between real wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 8d 10hThu 5 Nov, 19:00 UTCFW
  2. 36d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:17 UTC24d ago – – running 0
Mon 28 Sep, 01:10 UTC30d ago 0 – 5.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average2/1000
  4. Pine Hosting - Rust ServerNA · groups of 8+ · monthly · 3 on average0/50
  5. Testing GroundsNA · groups of 8+ · monthly · 2 on average0/15
  6. Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average2/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does In Rust We Trust look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average.

On what schedule does In Rust We Trust wipe?

Each month In Rust We Trust wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 24 days 15 hours ago. Its tags state a monthly wipe schedule.

Server details

Which Rust version is In Rust We Trust on?

Running on Windows, In Rust We Trust is on Rust network protocol 2634 and build 166652. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is In Rust We Trust, and is it up at the moment?

Offline at the moment, In Rust We Trust was last seen 7 days 14 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does In Rust We Trust run from?

With its NA tag, In Rust We Trust lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 159.26.100.223:28015.

Lists and tags

What is meant by each tag on In Rust We Trust?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^r (Roleplay): The server is built for roleplay; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America are what In Rust We Trust publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does In Rust We Trust appear?

These Rust Insights lists include In Rust We Trust: Modded Rust servers, explained, Rust roleplay servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population history

What does the population of In Rust We Trust look like?

In Rust We Trust was last seen 7 days 14 hours ago and is offline right now.

Where does In Rust We Trust sit in the rankings?

In North America, In Rust We Trust is #1,552; across all ranked servers it is #15,366 on seven-day player hours, in the top 70%.

Map and rules

What settings and rules apply on In Rust We Trust?

Nothing about gather rate is given in the name of In Rust We Trust. The default of 8 players per group is what applies here. roleplay is the game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

What is the map on In Rust We Trust?

The map on In Rust We Trust is procedural and the game generates it.

Connecting

What is the way to join In Rust We Trust?

Type client.connect 159.26.100.223:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^m,^v,^r,NA,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^r
Roleplay The server is built for roleplay.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.