Skip to the story

Live edition63,580 playing on 11,733 servers

Rust Insights

Server profile

<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |

Online, with 1 of 25 players on; ranked #5,098 of every public Rust server, the top 23%. It last wiped 28d ago.

Filed under 2x moddedoxide
Launch Rust and join
1/ 25 players now 4% full
07-day averagepeak 2
#5,098ranktop 23%
28d agolast wipeno schedule published
6d 18hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5201:0010:0020:0004:0013:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608001:0010:0020:0004:0013:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

6 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 6, 14 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:31 UTC FW28d ago 6 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 805 on average347/450
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 624 on average830/925
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 369 on average129/150
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 355 on average404/470
  5. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 338 on average262/350
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 319 on average22/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | look like once wipe day arrives?

The average busiest point of its recent wipes was 6 players. 14 hours after the latest wipe, the crowd peaked.

When does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | wipe, and how often?

Each month <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 28 days 2 hours ago.

Server details

What does performance look like on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?

Average server fps over the last 48 hours was 38, with a floor of 29. The world held a peak of 130,442 entities, counting buildings, deployables and all the rest. It drew as much as 4,390 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?

The Rust build is network protocol 2635 and build 168909, running on Windows, for <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |. The same protocol is required to join, and Steam takes care of updating it.

Has <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | stayed online, and is it up now?

<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | is currently reachable and online. The uptime it reports puts the last restart at about 1 hours ago. The last 7 full days gave 125 of 168 hours up, or 74% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | sit?

There is no region published for <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 159.196.59.137:28315.

Server tags

How should you read the tags listed for <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): The slot count is 25; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?

<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | appears among the following Rust Insights lists: Rust servers with a 2x gather rate and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population history

How many players are on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | right now, and how does that number move?

<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | shows 1 players at the moment, against 25 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 01:00 UTC, with an average of 2 players.

In the ranking of Rust servers, where does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | place?

The player-hours ranking for the last seven days puts <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | at #5,098, among the top 23% of all ranked servers.

Rules and settings

What settings and rules apply on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?

A 2x gather rate is what the name of <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | states. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?

Size 4,250 and seed 969105723 define the procedural map on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How do you connect to <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?

To connect, start Rust and enter client.connect 159.196.59.137:28315 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players The slot count is 25.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.