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Rust Insights

Server profile · OC

RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust

Online, with 0 of 100 players on; ranked #6,978 of every public Rust server, the top 31%. It last wiped 26d ago.

Filed under 1000x monthly wipes moddedcarbon
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 2
#6,978ranktop 31% · #146 in OC
26d agolast wipemonthly schedule
7d 22hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608021:0006:0015:0000:0009:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 31% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

7.5 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 3

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctSun 27 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:49 UTC26d ago 3 – running 0
Sun 27 Sep, 22:04 UTC30d ago 2 held half 4.4 days 0
Thu 17 Sep, 08:43 UTC41d ago 1 halved by day 3 10.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 68 on average25/150
  2. [AU] AshRust 3x Monthly | QoL/Loot+ | Full WipedOC · groups of 10+ · 3x · monthly · 7 on average0/100
  3. [AU] Winterust - 2x MonthlyOC · groups of 16+ · 2x · monthly · 7 on average2/75
  4. [AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full WipedOC · groups of 20+ · 3x · monthly · 6 on average4/100
  5. [AU] Sandgropers Paradise 3X | PvPvE | Perth | ModdedOC · groups of 8+ · 3x · monthly · 3 on average1/50
  6. AU Satans Killzone 5x PvP/PvE | Skill Tree |OC · groups of 8+ · 5x · monthly · 1 on average0/125

The short version

Quick answers

From the figures on this page.

Wipe schedule

On RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust, what happens on wipe day?

At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 27 hours after it started. Half the peak held until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.

How often does RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust wipe, and on which day?

Each month RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 14 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

About the server

How well does RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust perform?

Server fps averaged 48 over 48 hours; the lowest reading was 5. At its highest the entity count reached 131,265: buildings, deployables and everything else. The highest memory figure was 4,009 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust on?

Rust network protocol 2635 and build 168909 on Windows is what RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust, and is it online?

RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust is currently reachable and online. Going by the uptime figure it gives, its last restart was around 4 minutes ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 14 September 2026.

In which location does RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust sit?

The OC tag is how RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust places itself in Oceania. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 159.196.198.239:28015.

Server tags

What is meant by each tag on RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; OC (Oceania): Find it in the browser under Oceania are what RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust?

RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust appears among the following Rust Insights lists: Rust servers with a gather rate above 10x, Oceania Rust servers and Modded Rust servers, explained. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: More than 10x.

Player counts

How many players are on RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust right now, and how does that number move?

Of its 100 slots, RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players. Its strongest hour in the past 48 was 12:00 UTC, with an average of 0 players.

How does RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust compare with other Rust servers in the ranking?

In Oceania, RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust is #146; across all ranked servers it is #6,978 on seven-day player hours, in the top 31%.

Settings and rules

What settings and rules apply on RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust?

The name of RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust says 1000x gather. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

What is the map on RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust?

RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust runs a procedural map of size 4,500 with seed 43370440, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust?

To connect, start Rust and enter client.connect 159.196.198.239:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

OC
Oceania Find it in the browser under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.