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Rust Insights

Server profile · EU

Rust for Life

Online, with 0 of 100 players on; ranked #8,360 of every public Rust server, the top 38%. It last wiped 16d ago.

Filed under biweekly wipes vanillamoddedcarbon
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 1
#8,360ranktop 38% · #2127 in EU
16d agolast wipebiweekly schedule
7d 17hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020002:0011:0020:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

6.7 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 11d 16hMon 9 Nov, 18:27 UTC
  3. 25d 16hMon 23 Nov, 18:27 UTC
  4. 35d 17hThu 3 Dec, 19:00 UTCFW
  5. 39d 16hMon 7 Dec, 18:27 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 12 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:27 UTC16d ago 1 – running 0
Fri 2 Oct, 12:25 UTC26d ago 1 held half 10.3 days 0
Thu 1 Oct, 23:27 UTC FW27d ago 1 – 0.5 days 0
Tue 22 Sep, 11:15 UTC36d ago 0 – 9.5 days 0
Fri 18 Sep, 14:37 UTC40d ago 0 – 3.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average1/200
  2. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average3/200
  3. [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)EU · groups of 16+ · biweekly · 4 on average1/50
  4. РЕЛАКС #2 Х2|Для новичков| No LimitEU · groups of 10+ · biweekly · 3 on average0/200
  5. #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RUEU · groups of 10+ · biweekly · 3 on average1/300
  6. [EU][UK][HUN] Rust Hungary PVE/PVP OFFICIALEU · groups of 8+ · biweekly · 2 on average0/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Rust for Life look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 19 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

When does Rust for Life wipe, and how often?

The prediction for Rust for Life follows its tag, because too few of its wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 16 days 7 hours ago. According to its tags, wipes come every two weeks.

Server details

Does Rust for Life hold a steady frame rate?

Server fps averaged 85 over 48 hours; the lowest reading was 7. Buildings, deployables and the rest took the entity count as high as 72,059. The highest memory figure was 3,128 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Rust for Life on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Rust for Life. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Rust for Life, and is it up at the moment?

Rust for Life is currently reachable and online. About 17 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Rust for Life run from?

Its EU tag is what Rust for Life uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 159.195.28.216:28015.

Lists and tags

How should you read the tags listed for Rust for Life?

These tags come from Rust for Life and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Find it in the browser under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Rust for Life?

Rust for Life appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population history

What does the population of Rust for Life look like?

Rust for Life shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 20:00 UTC, with an average of 1 players.

Where does Rust for Life sit in the rankings?

In Europe, Rust for Life is #2,127; across all ranked servers it is #8,360 on seven-day player hours, in the top 38%.

Map and rules

What settings and rules apply on Rust for Life?

No gather rate appears in the name of Rust for Life. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map on Rust for Life?

The game generates the map on Rust for Life: procedural, size 3,000, seed 2349646. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to Rust for Life?

To connect, start Rust and enter client.connect 159.195.28.216:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.