Server profile
Testing server - No joining
Online, with 0 of 10 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 16d ago.
Online 158.174.26.133:28015 checked 3h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 08:02 UTC16d ago | 0 | – | running | 0 |
| Mon 12 Oct, 01:27 UTC16d ago | 0 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|636/675
- Rustoria.co - EU East Long485/525
- Rusty Moose |EU Main|59/250
- Rustoria.co - EU Main36/250
- Rustafied.com - EU Friday138/200
- Rustoria.co - EU East Medium255/300
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Testing server - No joining?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does Testing server - No joining wipe, and on which day?
Too few wipes are on record for Testing server - No joining to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 16 days 12 hours have passed since its current world was created.
Server
On what version does Testing server - No joining currently run?
Rust network protocol 2634 and build 167781 on Windows is what Testing server - No joining runs. The same protocol is required to join, and Steam takes care of updating it.
Has Testing server - No joining stayed online, and is it up now?
At the time of this check Testing server - No joining is online. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does Testing server - No joining sit?
No region is published by Testing server - No joining. Rust Insights reports the location a server declares, not the physical place of the machine. 158.174.26.133:28015 is where it answers.
Lists and tags
How should you read the tags listed for Testing server - No joining?
These tags come from Testing server - No joining and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Testing server - No joining appear?
Testing server - No joining appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
Population
How many players are on Testing server - No joining right now?
At the time of this refresh, Testing server - No joining holds 0 players on 10 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does Testing server - No joining place?
On player hours for the last seven days, Testing server - No joining sits at #15,323, inside the top 69% of ranked servers.
Rules and settings
How is Testing server - No joining configured, and what rules apply?
No gather rate appears in the name of Testing server - No joining. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Testing server - No joining?
The map on Testing server - No joining is procedural and the game generates it.
Join
What is the way to join Testing server - No joining?
Type client.connect 158.174.26.133:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.