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Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 10 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 20d ago.

Filed under quad softcore
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,425ranktop 69%
20d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020005:0014:0023:0009:0018:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers, and #635 of the quad servers (top 76%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

16.3 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 7

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 7 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:35 UTC20d ago 1 – running 0
Mon 21 Sep, 16:38 UTC36d ago 2 halved by day 7 16.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EA] Softcore 1quad · monthly · 69 on average36/350
  2. [US] Facepunch Softcore 2NA · quad · monthly · 60 on average40/300
  3. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 36 on average31/150
  4. Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 12 on average5/100
  5. [红牛五倍]10.27日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average0/200
  6. [红果十倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average0/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at A Shockbyte Rust Server?

Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 11 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 7.

How often does A Shockbyte Rust Server wipe, and on which day?

Its rhythm cannot be read yet: A Shockbyte Rust Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 20 days 4 hours have passed since its current world was created.

Server

Does A Shockbyte Rust Server hold a steady frame rate?

Server fps averaged 106 over 48 hours; the lowest reading was 94. The world held a peak of 74,560 entities, counting buildings, deployables and all the rest. It drew as much as 4,307 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on A Shockbyte Rust Server?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for A Shockbyte Rust Server, and is it online?

At the time of this check A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 33 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 157.85.95.83:28926.

Tags

How should you read the tags listed for A Shockbyte Rust Server?

These tags come from A Shockbyte Rust Server and are read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp10 (Max players): 10 slots in total; ts4 (Group limit): No team may exceed 4 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include A Shockbyte Rust Server: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Population history

How many players are on A Shockbyte Rust Server right now, and how does that number move?

Of its 10 slots, A Shockbyte Rust Server currently has 0 filled. Its average over seven days comes to 0 players.

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #15,425, within the top 69% of the ranked field. Within its quad group, the position is #635.

Map and rules

How is A Shockbyte Rust Server configured, and what rules apply?

Nothing about gather rate is given in the name of A Shockbyte Rust Server. A group may hold up to 4 players, listed as quad. You get softcore as the game mode, The easier mode from Facepunch, keeping part of your loot. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.

What is the map on A Shockbyte Rust Server?

Size 3,650 and seed 1067453059 define the procedural map on A Shockbyte Rust Server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to A Shockbyte Rust Server?

Open the console with F1 in Rust and enter client.connect 157.85.95.83:28926. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp10
Max players 10 slots in total.
ts4
Group limit No team may exceed 4 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.