Server profile
A Shockbyte Rust Server
Online, with 0 of 75 players on; ranked #7,654 of every public Rust server, the top 34%. It last wiped 27d ago.
Online 157.85.95.53:26965 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 34% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:43 UTC FW27d ago | 2 | – | running | 0 |
| Wed 16 Sep, 16:17 UTC42d ago | 2 | halved by day 10 | 15.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|152/250
- Rustoria.co - EU East Long116/200
- Rusty Moose |EU Main|13/250
- Rustoria.co - EU Main23/250
- Rustafied.com - EU Friday12/100
- Rustoria.co - EU East Medium28/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at A Shockbyte Rust Server?
The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 25 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 10.
On what schedule does A Shockbyte Rust Server wipe?
The record of A Shockbyte Rust Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 7 hours ago.
Server
What does performance look like on A Shockbyte Rust Server?
The 48-hour average for server fps is 84, and 66 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 207,402. It drew as much as 5,079 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for A Shockbyte Rust Server, and is it online?
Right now A Shockbyte Rust Server is up and running. About 7 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 15 September 2026.
What location is listed for A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 157.85.95.53:26965.
Tags
Which meanings sit behind the tags on A Shockbyte Rust Server?
These tags come from A Shockbyte Rust Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): The slot count is 75; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include A Shockbyte Rust Server: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of A Shockbyte Rust Server look like?
At the time of this refresh, A Shockbyte Rust Server holds 0 players on 75 slots. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does A Shockbyte Rust Server place?
Player hours over seven days put A Shockbyte Rust Server at #7,654, within the top 34% of the ranked field.
Map and rules
What settings and rules apply on A Shockbyte Rust Server?
Nothing about gather rate is given in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.
Which map is live on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 6,000, seed 50000. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to A Shockbyte Rust Server?
To connect, start Rust and enter client.connect 157.85.95.53:26965 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.