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Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 4 players on; ranked #15,351 of every public Rust server, the top 69%. It last wiped 23d ago.

Filed under
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak –
#15,351ranktop 69%
23d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020006:0015:0000:0008:0017:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.6 days usual gap between real wipes
0% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
50% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctSun 20 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 16:34 UTC23d ago 4 – running 0
Sun 20 Sep, 20:11 UTC38d ago 4+1 queue halved by day 3 14.8 days 0
Fri 18 Sep, 11:35 UTC40d ago 4 held half 2.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average144/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average133/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average20/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average48/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does A Shockbyte Rust Server look like once wipe day arrives?

At their busiest, its recent wipes drew 4 players on average. 27 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 3.

On what schedule does A Shockbyte Rust Server wipe?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 23 days 12 hours ago.

Server details

How well does A Shockbyte Rust Server perform?

The 48-hour average for server fps is 121, and 1 was the lowest seen. The world held a peak of 77,940 entities, counting buildings, deployables and all the rest. It drew as much as 4,622 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is A Shockbyte Rust Server on?

The Rust build is network protocol 2634 and build 167781, running on Linux, for A Shockbyte Rust Server. You can only join if your game is on the same protocol; Steam handles that update.

Has A Shockbyte Rust Server stayed online, and is it up now?

A Shockbyte Rust Server is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 days 10 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 16 September 2026.

What location is listed for A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 157.85.95.233:27123.

Server tags

Which meanings sit behind the tags on A Shockbyte Rust Server?

These tags come from A Shockbyte Rust Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include A Shockbyte Rust Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on A Shockbyte Rust Server right now?

At the time of this refresh, A Shockbyte Rust Server holds 0 players on 4 slots. Its average over seven days comes to 0 players.

Where does A Shockbyte Rust Server sit in the rankings?

On player hours for the last seven days, A Shockbyte Rust Server sits at #15,351, inside the top 69% of ranked servers.

Rules and settings

What are the settings and rules for A Shockbyte Rust Server?

The name of A Shockbyte Rust Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.

What is the map on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,700 with seed 120, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join A Shockbyte Rust Server?

Open the console with F1 in Rust and enter client.connect 157.85.95.233:27123. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.