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Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 20 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 10d ago.

Filed under
Launch Rust and join
0/ 20 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
10d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040021:0006:0015:0000:0009:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 4

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctFri 16 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 00:59 UTC10d ago 1 – running 0
Fri 16 Oct, 00:11 UTC12d ago 2 held half 2 days 0
Fri 2 Oct, 19:14 UTC26d ago 4 halved by day 4 13.2 days 0
Thu 1 Oct, 16:26 UTC27d ago 4 – 1.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average586/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average372/525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average49/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average38/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average130/200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average144/300

The short version

Quick answers

From the figures on this page.

Wipe schedule

On A Shockbyte Rust Server, what happens on wipe day?

Recent wipes peaked at 2 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 4.

How often does A Shockbyte Rust Server wipe, and on which day?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 10 days 19 hours ago.

Server

What does performance look like on A Shockbyte Rust Server?

Server fps averaged 219 over 48 hours; the lowest reading was 195. Buildings, deployables and the rest took the entity count as high as 31,171. Memory use peaked at 3,670 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is A Shockbyte Rust Server on?

Running on Linux, A Shockbyte Rust Server is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has A Shockbyte Rust Server stayed online, and is it up now?

A Shockbyte Rust Server is currently reachable and online. The uptime it reports puts the last restart at about 9 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 30 September 2026.

What location is listed for A Shockbyte Rust Server?

There is no region published for A Shockbyte Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 157.85.94.72:28197.

Server tags

Which meanings sit behind the tags on A Shockbyte Rust Server?

When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does A Shockbyte Rust Server appear?

A Shockbyte Rust Server appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on A Shockbyte Rust Server right now?

At the time of this refresh, A Shockbyte Rust Server holds 0 players on 20 slots. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does A Shockbyte Rust Server place?

Player hours over seven days put A Shockbyte Rust Server at #15,323, within the top 69% of the ranked field.

Map and rules

What are the settings and rules for A Shockbyte Rust Server?

The name of A Shockbyte Rust Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

Which map is live on A Shockbyte Rust Server?

The game generates the map on A Shockbyte Rust Server: procedural, size 2,500, seed 1431562250. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto A Shockbyte Rust Server?

Open the console with F1 in Rust and enter client.connect 157.85.94.72:28197. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players It holds 20 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.