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Rust Insights

Server profile

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Online, with 0 of 125 players on; ranked #6,708 of every public Rust server, the top 30%. It last wiped 7d ago.

Filed under 10x quad weekly wipes moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 125 players now 0% full
07-day averagepeak 2
#6,708ranktop 30%
7d agolast wipeweekly schedule
6d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75100:0009:0019:0004:0013:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040000:0009:0019:0004:0013:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 30% of all ranked servers, and #383 of the quad servers (top 46%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

A steady gap.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

6.9 days usual gap between real wipes
80% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
20% crowd held else halves by day 2.5

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 13d 8hThu 12 Nov, 07:41 UTC
  3. 20d 4hThu 19 Nov, 04:13 UTC
  4. 27d 1hThu 26 Nov, 00:45 UTC
  5. 33d 21hWed 2 Dec, 21:16 UTC
  6. 34d 19hThu 3 Dec, 19:00 UTCFW
  7. 40d 18hWed 9 Dec, 17:48 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:06 UTC7d ago 2 – running 0
Thu 15 Oct, 18:24 UTC14d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 21:28 UTC20d ago 3 held half 5.9 days 0
Sat 3 Oct, 00:56 UTC26d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 05:28 UTC35d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC41d ago 4 halved by day 3 6.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUSTNA · quad · 10x · weekly · 5 on average3/200
  2. Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | KiNA · quad · 10x · weekly · 1 on average0/75
  3. ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED)NA · quad · 5x · weekly · 39 on average40/250
  4. WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPENA · quad · 5x · weekly · 3 on average4/100
  5. The Old Man Server (5X Weekly)NA · quad · 5x · weekly · 2 on average4/50
  6. Asgard - US 10x | One Grid | Trio | No BPs | ShopNA · trio · 10x · weekly · 1 on average2/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 23 hours after it started. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. Otherwise, half the peak was lost by day 2.5.

On what schedule does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe?

Wipes on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS have lately fallen roughly every 6.9 days. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 7 days 5 hours have passed since its current world was created. The tags list wipes as weekly.

Server details

Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold a steady frame rate?

The 48-hour average for server fps is 209, and 43 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 78,306. The highest memory figure was 4,642 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, and is it online?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is currently reachable and online. About 10 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run from?

The name of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS points to North America, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 157.85.94.103:28015.

Server tags

Which meanings sit behind the tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

When the game's server browser reads [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): It holds 125 slots; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

These Rust Insights lists include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: 10x Rust servers, by the numbers, Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population

How many players are on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS right now, and how does that number move?

Of its 125 slots, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 08:00 UTC, averaging 1 players.

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sit in the rankings?

The player-hours ranking for the last seven days puts [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at #6,708, among the top 30% of all ranked servers. The quad ranking places it at #383.

Rules and settings

What settings and rules apply on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Going by its name, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS gathers at 10x. A group may hold up to 4 players, listed as quad. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs a procedural map of size 3,500 with seed 1029781210, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

To connect, start Rust and enter client.connect 157.85.94.103:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://starfireservers.tebex.io/.

The small print

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp125
Max players It holds 125 slots.
ts4
Group limit A team holds 4 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.